The Ascent is a good game. I mean, our review even goes so far as to put it in very good with a 7.5, and if that's not good enough for you it's got a 78% positive review score on Steam and a 74% average on OpenCritic. So it is well deserved that Neon Giant's The Ascent sales topped $5 million and broke records for its publisher through its launch weekend. Not too shabby for a first time developer. It also placed first on the Steam Global Charts, which is a great accomplishment for any game that isn't AAA.
"The Ascent is the first game out of Curve where our new team has been able to substantially make their mark, working closely with the developer and our platform partners," Curve CEO John Clark said. "This success is the result of a genuine team effort throughout the company, the arrival of new leadership and talent and is truly reflective of our new approach of being developer and player focused in all that we do."
So yeah, a small team of 12 made $5 million in sales over the weekend. Not bad eh? What's interesting about it, though, is this is in addition to the money paid by Microsoft to get The Ascent on Xbox Game Pass. This made the game more widely available to players, and hasn't decreased The Ascent sales by any appreciable amount, instead appearing to help power them through with increased exposure.
"We have been overwhelmed by the positive response from the community and all our players," a spokesperson for Neon Giant said. "As a small team of twelve, creating The Ascent has taken a monumental effort, and we cannot express how grateful we are to everyone who has played the game and given us feedback."
For more information on The Ascent, stay tuned to TechRaptor.