Tannenberg Holding Historical 'Wolf Truce' Event

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Tannenberg Holding Historical 'Wolf Truce' Event

April 13, 2019

By: William Worrall


Realistic historical WWI shooter Tannenberg shooter has announced that it will be holding another event inspired by the real historical events of the first World War. In a similar style to their event based on the Christmas truce of 1914, Blackmill Games will be running an event based on the dangers faced by soldiers fighting on the Russian front from packs of wild wolves. The Wolf Truce event will give players the option of forming a truce to fend of the common enemy or taking advantage of the chaos the wolves are causing to gain an advantage on the battlefield.

The Wolf Truce event will be running in Tannenberg from April 12th to April 21st. Players don't need to do anything special to take part in the event, as each battle in the game during the course of the event will feature a pack of wolves descending on the battlefield. The event is to be based on real reports of soldiers on the front calling temporary truces to deal with the problems of half-starved wolves attacking soldiers on the battlefield. The developers even based their event on reports like this one from the New York Times.

Tannenberg is a realistic, historical WWI shooter surrounding the expansion of the eastern front and follows on from the previous title in the series Verdun back in 2015 which covered the western front. Each of the games examines a different section of the global conflict and has a strong basis in extensive historical research and realism, with each stand-alone game running parallel to the multi-faceted conflict which made up the first world war.

What do you think about Tannenberg's new Wolf Truce event? Do you like the practice of basing in-game events on real-world events? Let us know what you think in the comments down below. 

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Staff Writer

I'm Will and I'm a UK-based writer who went to film school before realizing writing was more fun than film-making. I've written for a number of gaming sites over the past few years of my writing career, including Cliqist, Gaming Respawn, and TechRaptor. I also produce videos for my own channel (Mupple) as well as Cliqists popular YouTube channel. I've covered industry events such as EGX and am hoping to break into narrative game writing in the future.

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