The Stellaris 3.6 Patch Notes Are Pretty Funny

The Stellaris 3.6 update is almost upon us, and as you'd expect from a Paradox game, the patch notes contain some pretty amusing changes.


Published: November 25, 2022 9:57 AM /

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The 6-Arm Spiral Galaxy, one of the new galaxy shapes added as part of the Stellaris 3.6 patch notes

A new update has come to Stellaris, and as you'd expect, it's brought some pretty amusing changes along with it. Rifling through the Stellaris 3.6 patch notes, it's possible to spot changes that make dragons smarter, unmask those pesky Devouring Swarms, and add a somewhat alarming new government type.

Back in June last year, Paradox announced the Custodians Initiative, wherein the Stellaris development team would split into two: those working on updates and those creating new DLC. Stellaris 3.6 is the former rather than the latter, so don't expect any seismic DLC-level changes; instead, look forward to some characteristically Paradox patch notes to enjoy.

One of my favorites is a change that makes it impossible to kill a dragon "by distracting it with a large fleet of transport ships". That's a trick right out of the classic playbook. Another change adds the new Parasitic Overmind government type, which, hey, can't run things any worse, right?

Three retextured and reshaded Leviathans, a change made as part of the Stellaris 3.6 patch notes
Stellaris 3.6 does also include some more prosaic and useful changes, but we're not here to celebrate those, great as they are.

Holy Guardians will no longer object if you turn Holy Worlds into other planet types, but you must have the Head of Zarqlan (may his will be done) to avoid incurring their wrath. My personal favorite, however, is a change whereby Devouring Swarms will "no longer come and inspect your ringworlds". You'd think someone would spot an encroaching Devouring Swarm, but hey, maybe they're wearing those glasses-and-mustache disguises.

Of course, there are lots of regular changes in the Stellaris 3.6 patch notes as well. These include new galaxy formations inspired by real-life galaxies, as well as new reanimated leviathan textures and shaders, a rebalance for fleet combat, and a rework to the Ascension Path. None of these changes are quite on the level of Inspector Devouring Swarm, but they're good news for players nonetheless.

You can check out a rundown of everything that's new to Stellaris in this update right here. If you'd rather get into the nitty-gritty and really knuckle down, then the full Stellaris 3.6 patch notes are available via the Paradox forums. They're not for the faint of heart, though, so make sure you've got some strong coffee ready.

Stellaris 3.6 launches on November 29th. The game is available on PC, PS4, and Xbox One, and it's also playable on PS5 and Xbox Series X|S via backwards compatibility. If you're interested in Stellaris on PC, the game is currently on sale at 75% off, and you'll also find selected DLC packs available at discounted prices as well.

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More Info About This Game
Learn more about Stellaris
Game Page Stellaris
Platforms
PC
Release Date
May 9, 2016 (Calendar)
Genre
Strategy, 4X
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