Slime Rancher 2 Sales Cross 300k In First Week With "Zero Crunch"

Slime Rancher 2 sales continue to skyrocket, with the indie slime farming sim hitting 300k sales in its first week amid a "zero crunch" development environment.


Published: September 27, 2022 9:08 AM /

By:


The player aiming at three red slimes and a blue spiky one in a colorful landscape in Slime Rancher 2

Monomi Park's Nick Popovich has announced that Slime Rancher 2 sales have topped the 300k mark. The game achieved this remarkable milestone in less than a week, and what's more, Popovich says the team managed this feat while working in a "zero crunch" environment.

Slime Rancher 2 sales continue to skyrocket

Last week, Monomi Park revealed that Slime Rancher 2 sales had hit 100k in less than 6 hours. Now, the studio's CEO and co-founder Nick Popovich has taken to Twitter to confirm another milestone for the game: it's hit 300k sales in "just a few days", according to Popovich. That's not bad going for a little indie sim about farming slimes.

It's not just the sales that Popovich is proud of, however. He also says that Monomi Park created Slime Rancher 2 "with zero crunch", as well as "top tier benefits" and unlimited paid time off for his team. Hats off to you for that one, Monomi Park. Long may it continue.

The player aiming at a giant slime by the name of Flutter Gordo in Slime Rancher 2
Flutter Gordo is pleased with Slime Rancher 2 sales and would like them to continue. Do not disappoint Flutter Gordo.

Why a "zero crunch" environment is important

In recent times, the topic of crunch has become more and more pressing in the world of gaming. If you don't know what "crunch" refers to, it's basically when studios expect their employees to work beyond reasonable hours, often imposing 100-hour work weeks or weekend overtime on employees, which in turn leads to burnout, stress, and mental health problems.

Even though crunch is a serious issue in the gaming industry, affecting projects as big as The Last of Us Part II and Cyberpunk 2077, there's also a growing "counter-crunch" movement wherein developers specifically aim to complete games without crunch. Studios like Frogwares and Insomniac have pointed to the lack of crunch on projects, and some games are being delayed at least in part to avoid crunch as well.

A citizen of Night City makes a heart shape with their hands amid towering neon blocks and buildings in Cyberpunk 2077
Cyberpunk 2077 is one of many recent games completed via crunch.

It looks like the industry as a whole is attempting to move away from crunch, although some major AAA projects, like The Callisto Protocol, are still embracing it. Here's hoping that Monomi Park's ability to sell plenty of Slime Rancher 2 copies without any crunch involved can act as a beacon for the rest of the industry. We'll bring you more on this as we get it. In the meantime, if you're one of the 300,000 people who's picked up Slime Rancher 2, why not take a look at our guides to get yourself started?

Have a tip, or want to point out something we missed? Leave a Comment or e-mail us at tips@techraptor.net


Joe Allen's profile picture
| Senior Writer

Joe has been writing for TechRaptor for several years, and in those years has learned a lot about the gaming industry and its foibles. He’s originally an… More about Joseph

More Info About This Game
Learn More About Slime Rancher 2
Game Page Slime Rancher 2
Developer
Monomi Park
Publisher
Monomi Park
Platforms
Xbox Series X|S, PC
Release Date
September 22, 2022 (Calendar)
Purchase (Some links may be affiliated)