Slay The Spire Is Available Now on iOS

Developer
Mega Crit Games
Publisher
Mega Crit Games
Release Date
November 15, 2017
Platforms
PC
Monetization
One Time Purchase
Purchase (Some links may be affiliated)
Steam

Humble Games Makes Mobile Debut

Humble Games, the Humble Bundle publishing arm, is making its debut on mobile devices with a splash today. After taking the indie world by storm and spawning many imitators on PC and console, the roguelite deck builder Slay The Spire has gone to mobile devices and is now available on iOS.

If you haven't been watching the indie world, or are still living back in 2016, Slay the Spire is the breakout hit by Mega Crit Games that took Steam by storm when it released in Early Access in October 2017. The game takes the idea of popular deckbuilding tabletop games and puts it into the roguelite formula that has you acquiring cards as you attempt to traverse to the top of the spire. Choose strategies and play your cards to get new items and cards to further hone your tactics in swift, deadly battles.

 
 

While Slay the Spire has been a mega crit on PCs, and done well on consoles, despite the simple UI, the team hadn't taken it to mobile devices. Now, with their partnership with Humble Games, they have done so and did a surprise release of the game today for iOS users. It is a premium $9.99 game on iOS that will feature all the content of the original game - albeit without any of the mods it has on PC.

An Android version of Slay the Spire is also in the works, but will not be releasing today. It is expected to release sometime later this year, meaning that regardless of your mobile device of choice, you'll be able to build wicked combos as you climb the spire before the end of 2020.

What do you think of Slay The Spire iOS release? Do you like these type of 'available now' announcements? Let us know in the comments below!

Don Parsons

Don Parsons

News Editor

I've been a gamer for years of various types starting with the Sega Genesis and Shining Force when I was young. If I'm not playing video games, I'm often roleplaying, reading, writing, or pondering things brought up by speculative fiction.