Bad news for mod developers wanting to develop for The Elder Scrolls: Skyrim Special Edition using the Skyrim Script Extender (or SKSE). According to the mod's developer, time constraints have delayed the release of this widely used plugin, which played an instrumental part in many of the mods available for the original version of Skyrim.
In a forum post on the Nexus Mods forums, SKSE creator Ian Patterson talks about why the SKSE has been indefinitely delayed:Alas, that is the downside of voluntary mod development: it sometimes has the take the backseat when reality comes calling. Other people in the same thread appreciate that Patterson has posted an update, even if the news wasn't what people wanted to hear.
I don't really have any good news. A large amount of the core code (papyrus support, scaleform support, etc) is ready, but the layout of most of the game data classes still needs to be verified as unchanged from the 32-bit version.
I haven't had any time to work on this for the past few months due to work, and I assume the same is true for Stephen. Making time estimates for full-time professional engineering projects is very hard, and this is far from that.
Again, sorry for getting people's hopes up.
The SKSE plugin allows some advanced scripting functionality that a lot of mods depend on. SkyUI, one of the most downloaded mods for the original Skyrim, is an example of a mod that needs the SKSE to function properly. Mods adding in new quest chains and custom spells are also heavily dependent on the SKSE.
Here's to hoping that Patterson and his team can find the time to finish the plugin that directly contributed to many of the fantastic mods that are available to players.
The Elder Scrolls: Skyrim Special Edition got released on 28 October 2016, with the game making its debut on current-gen systems and is part of a free update if you own the original game plus all the DLC.
What do you think of this story? Let us know in the comments down below!