As announced by publisher Activision today, Sekiro: Shadows Die Twice will launch March 22, 2019 alongside a collector's edition. Officially revealed at E3 this year, it was teased last December at The Game Awards. The collector's edition, as detailed by Polygon, comes with an artbook, soundtrack, map, statue, and a set of replica coins from Sekiro. With March not far off, you can explore the world of Sekiro: Shadows Die Twice on PS4, PC or Xbox One next year.
FromSoftware's Sekiro: Shadows Die Twice takes us to a feudal Japan where monsters roam. Set in a world that is remarkably more grounded than the fantasy realms of Dark Souls or Bloodborne, Sekiro stars a character, rather than a player-designed avatar. Described as an "action-adventure" rather than an RPG, you're set to make use of your prosthetic arm to navigate the environment. Transforming between a grappling hook, shield, torch, and back again, you fight mythical monsters and towering demons in a fully realized world.
Death is no obstruction like in previous FromSoftware games, with the resurrection mechanic meaning you get a second chance at a particularly strong foe. Of course you have to actually defeat the enemy to reset your resurrection, otherwise, you'll die for real, and be sent back to Sekiro's version of checkpoints. Hence the subtitle, "Shadows Die Twice." Based on preview coverage coming out of Gamescom, this feature may change in the future, though it fits extremely well with the title as-is.
Still, early footage shows that the Souls DNA is alive and well in Sekiro: Shadows Die Twice. Combat looks acrobatic as you square off against monsters several times your size, while still fast and challenging. FromSoftware is also promising that you won't be able to just "run by everything," partially because of the resurrection mechanic. We'll see just how much lineage FromSoftware has injected into Sekiro: Shadows Die Twice when it releases on March 22 next year.