Rune Factory 5 Delayed To 2021

Rune Factory 5  - Key Art

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Rune Factory 5 Delayed To 2021

September 17, 2020

By: William Worrall

 
 

Rune Factory 5 was shown off at the latest Nintendo Direct Mini but it was revealed that the game wouldn't be releasing until 2021. This is despite reports that the game would be hitting the Nintendo Switch at some point in 2020. Even worse than the announced delay is the fact that we still don't even have a concrete release window, let alone a specific date. All we know so far is that the game will feature a new combat system allowing players to combo-attack monsters with their companions. 

Other than that, Rune Factory 5 seems to be following much the same trajectory as the rest of these series, tasking the player with farming, socializing and hunting/killing/befriending monsters. It seems like 'Harvest Moon but with swords' is still going strong, even if the latest entry is taking its time to actually get here. The trailer did show off some pretty impressive anime-style cutscenes that are in-keeping with what previous entries in the series have tried to do. 

The delay is almost certainly something to do with the worldwide pandemic slowing down production. Back in their financial results briefing of early 2019, publisher Marvelous said that they wouldn't be putting the game out before April, but the official release date of 2020 wasn't changed at the time. It also looks like the game may have needed some tweaking too, as Marvelous also said that sexual elements in games are "getting harder to make", whatever that means. Either way, it seems likely that Rune Factory 5 will be out on Switch before the end of 2021, and if we're very lucky it'll be out in the first quarter of the year. 

What do you think of the Rune Factory 5 delay? Are you planningon picking it up? Let us know in the comments below

 
 
Will wearing an Odd Future shirt.
Staff Writer

I'm Will and I'm a UK-based writer who went to film school before realizing writing was more fun than film-making. I've written for a number of gaming sites over the past few years of my writing career, including Cliqist, Gaming Respawn, and TechRaptor. I also produce videos for my own channel (Mupple) as well as Cliqists popular YouTube channel. I've covered industry events such as EGX and am hoping to break into narrative game writing in the future.

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