Rogue Legacy 2 details cover

Rogue Legacy 2 Details Promise 'A Fully Realized' Metrovania

April 10, 2020

By: Robert N. Adams

 
 

Some Rogue Legacy 2 details have been revealed by the developers in a recent Reddit AMA. Among the many new bits of information is the reveal that they're aiming to make this roguelite sequel "a fully realized [Metrovania]."

Let's start off with some of the lighter Rogue Legacy 2 details. To start, Cellar Door Games is well aware that mid-to-late game runs can go on a bit longer than one might want to play. That's why they're implementing a fast travel system and targeting an average run time of five minutes.

 

Another new addition to the game that a few keen-eyed players have spotted is ranged weapons. Ranged weapons in roguelikes and roguelites often have some kind of downside, and Rogue Legacy 2 will be no different. However, they also don't want to be too annoying about it.

"[As] a rule of thumb, most of the ranged classes have less mobility, and have more windows of failure," one of the developers said. "So for example, the archer can't move while aiming, and they have a (short) [pullback] and recovery window after firing. So if you miss, an enemy that's running at you won't be stopped and the consequences become more severe."

 
 

"The one thing I definitely wanted to avoid was just making rangers deal less damage, because that leads to this whittling effect which is boring [in my opinion]."

The last little detail is something that's self-evident to anyone who beat the first Rogue LegacyRogue Legacy 2 will be taking place in a "new" area, but that's about all they're telling us for now.

 
 

Rogue Legacy 2 Details slice

Rogue Legacy 2 Details Expanded Metroidvania Ambitions

One of the things the developers have repeatedly emphasized is that they'll be amping up the Metroidvania flavor. This was already touched upon with the fast travel system, but that's not all that's coming.

Classes have been completely revamped from the first game, so players should experience some more variety. Traits are also getting an overhaul, too, tying gold income to particular traits to encourage players to try out some of the less-desirable choices.

The key Rogue Legacy 2 details, however, are a more diverse world and more "mystery". In terms of the world, Cellar Door Games has done some "crazy" work with a biome algorithm to make more unique biomes. This is particularly challenging considering the interconnected layout of the game's map, and that's why they had to redo map generation from scratch, too.

 
 

As for the "mystery", the devs think (perhaps rightly so) that a big part of the fun is figuring out what works and what doesn't. They'll be layering on "new mechanics [and] meta-progression systems" to keep players more than adequately challenged.

The developers have since brought the Reddit AMA to a close, but you can still read the entire thing on the /r/Nintendo subreddit if you'd like to.

When is the Rogue Legacy 2 Release Date?

If you love roguelite games, you'd be nuts to pass up Rogue Legacy 2. When will you be able to get it?

For now, the release date is listed as sometime in the summer of 2020. If Rogue Legacy 2 sounds like your kind of jam, you can add it to your wishlist on Steam. And if you haven't yet played the first game, you can get it on Steam, the Humble Store, and DRM-free on GOG at the price of $14.99 or your regional equivalent.

 
 

Disclosure: Humble Bundle & GOG work with TechRaptor for affiliate partnership. TechRaptor earns a small commission off purchases made from some links in this article.

What do you think of the Rogue Legacy 2 details revealed so far? Are you excited to play this game? Let us know in the comments below!