Rare discussed recently that it would be implementing a new death system in Sea of Thieves. The new system would take gold away from players upon death, which is something that did not go down well with the community. In an announcement posted yesterday outlining the game's performance so far, Executive Producer Joe Neate addressed the concerns:
"One piece of additional feedback we've seen is around a proposed change listed in our release notes last week, and we've heard the sentiment there, so I can confirm that Death Cost is, well, dead. Thanks for the feedback here. We're listening."Rare also confirmed today that they are pulling the Death Cost system from coming to the game in a release notes update post:
"Thank you all for your feedback on our previously discussed Coming Update, Death Cost. Due to your passionate comments, we have decided not to move forward with this feature. Thanks for the honest feedback & discussion on this."It seems that the proposed mechanic is dead in the water, no doubt giving a large proportion of the player-base some relief, seeing as they were worried it would lead to excessive griefing and loss of gold. You can check out a full discussion of the issues raised by the community by watching the developer update video below.
Sea of Thieves launched last week and has seen strong player numbers and mixed critical reception. The game allows players to team up and explore an open-world filled with treasure, other players, and quests. It is multiplayer-focused, with simple tasks like reading a map and sailing a boat often being significantly easier with multiple people.
For our thoughts on Sea of Thieves, be sure to check out our review.
Are you happy that Rare has axed the Death Cost system? Let us know in the comments.