It has been a while since we've seen a truly World War 2 Call of Duty game. In fact, it's been nearly a decade. Call of Duty WWII's private beta became available and I got a chance to record some gameplay and share my thoughts. Is the return to World War 2 glorious, or does it fail to pan out?
Sadly, it's more the latter. After some time with the beta, I came away genuinely disappointed. There are some pretty big problems with the beta that need to be fixed up before launch. One of the biggest came from the game's netcode, which simply is not good enough. I found myself teleporting around maps, making it difficult to actually fight with the other players. More than once I found my aim thrown off by a sudden teleport, and at least one bayonet charge was ruined because I went inside of a building and then warped outside of it. This appears to also be one of the most common complaints I saw about the beta when I was browsing other people's feelings on it, so I'm convinced this wasn't just a personal issue.
I also had a problem with the game's weird weapon balance. I noticed that snipers and submachine guns had a noticeable advantage over every other weapon in the game. In fact, the other weapons just felt sot of pathetic to use. I never got the feeling that the weapons had any sort of kick behind them like I did with the last few games. Instead, they felt closer to BB guns than World War 2 weapons.
There's still some fun to be had, but there's also quite a bit of work that needs to go into Call of Duty: WWII before its full release. At the current time, however, I'm not convinced this edition of multiplayer is going to hold up very well.
Call of Duty: WWII launches November 3rd on PlayStation 4, Xbox One, and PC.
Call of Duty: WWII's private beta was played on PlayStation 4 using a code provided by the publisher.