PSX 2017 First Impressions - The Swords of Ditto

Published: December 15, 2017 9:00 AM /


The Swords of Ditto indie rogue like

In the past few years rogue-likes and roguelites have become a bit oversaturated in the indie game scene. In a world where Rogue Legacy, Enter The Gungeon, and even Hearthstone have the boxes for "best rogue like experience" checked, I was skeptical when I heard that another game in that genre was coming out.

The Swords of Ditto Screen 5
Look at that and tell me thats not the most adorable thing you've ever seen.

The Swords of Ditto is an adventure RPG with a rogue like progression system and possibly the most adorable art style I have ever seen in a video game.  Developer onebitbeyond managed to capture a whimsical art style into a relatively difficult but rewarding adventure.  During the demo at PSX, Alex Parker and I had about 30 minutes with the game (Half of which involved me trying to toss him off the map), and I'll have to admit that The Swords of Ditto is one of the better couch co-op experiences I've had in a while. One of the most stand out features to me (besides being able to toss each other around the map) was the sticker system. In The Swords of Ditto, your loot is tied to a sticker system in which you can earn packs of stickers and have them opened up at a shop in town.  This takes the best of the lootbox system without the scumminess of having to put out my credit card to buy some in-game armor.  All of your armor is shareable regardless of who its equipped on, which makes for a pretty even experience in multiplayer settings.  

The Swords of Ditto is less of a rogue-like in its gameplay and more in its story and environments.  After dying in the game, you will return to town 100 years later; in those 100 years the map has changed as well as the attitude of people in town. Unfortunately, Alex and I didn't die in the demo (were just that good at games obviously), but the idea and concept of an ever changing world based on my deaths in game seems interesting enough to make me want to explore around and not just head straight for the objective.  Also that art style is just too darn cute to ignore.

Alex and I share our immediate impressions of the game in the video below!

The Swords of Ditto is due to release sometimes in early 2018 on the PS4 and PC from Devolver Digital. 

What do you think about the game?  Does the art style alone have you interested?  Is this the couch co-op you're looking for? Let us know in the comments below! 


Have a tip, or want to point out something we missed? e-mail us at [email protected] or join us on Discord!


More Info About This Game
Learn more about The Swords of Ditto
Devolver Digital
Release Date
April 24, 2018 (Calendar)
RPG, Action
Purchase (Some links may be affiliated)