Prison Architect Gets Its First Post-Release Update

Published: November 13, 2015 12:20 PM /


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Prison Architect has had its first update since the game released on October 6, 2015.

This update focuses on improving a few key systems of the game. As always, Introversion has released an update video going into detail about some of the changes:

A new room type called Dormitories have been introduced. A Dormitory is like a prison cell that can house multiple prisoners in it. It uses a similar room quality calculation as other rooms so you won't be able to pack a bunch of prisoners in a large hall and call it a day. The ratio of available necessities and amenities such as televisions and pool tables affect the quality of the room overall.

The Prisoner Intake system has been improved. Previously the only options for Prisoner Intake were to take in a certain number of prisoners each day or take in no prisoners at all. There are now three additional options available. You can set your prison to fill to its capacity and no more. You can set an arbitrary number for the total number of prisoners to intake. Lastly, you can have the game continually send you as many prisoners as possible with no limit.

Escape mode in Prison Architect has had a lot of improvements as well. Ranged weapons were previously a very powerful tool for escaping prisoners; this has been balanced by all firearms now having a limited number of shots. Damage to the facilities are now repaired by an AI "player" that gives orders as you would expect a human player to. Dead guards and prison staff used to remain dead for the duration of the playthrough, but now they will be appropriately replaced after a certain amount of time.

The developers of Prison Architect will be having an AMA on /r/prisonarchitect on Thursday, December 3rd at 15:00 GMT.

What do you think of how Prison Architect handled Alpha Development? When did you buy the game?  Let us know in the comments below!

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One of my earliest memories is playing Super Mario Bros. on the Nintendo Entertainment System. I've had a controller in my hand since I was 4 and I… More about Robert N