Paradox Interactive, the publisher and developer of grand strategy titles, has announced the opening of Paradox Tinto, a development studio that will focus on overseeing the Europa Universalis franchise. This is the seventh studio under Paradox Interactive's umbrella, with Paradox now present in four countries, with Paradox Tinto located in Barcelona.
Of the seven studios, there is Paradox Development Studio in Stockholm, Paradox Arctic in Umea, Sweden, another Paradox development team in Malmö, Sweden, Paradox Tectonic in Berkeley, California, Triumph Studios in Delft, The Netherlands, Harebrained Schemes in Seattle, and Paradox Tinto in Barcelona.
Paradox Tinto will be lead by Johan Andersson, who for over 25 years has been a veteran of Paradox Development Studio and was the original creator of the Europa Universalis franchise. Andersson will assemble a "small core team" to take over the continuing development of Europa Universalis IV before moving on "to new games in the grand strategy genre."
There are already jobs available at Paradox Tinto, including UI Artist, Producer, Game Designer, and Content Designer among others, signifying that they really are starting from scratch with this new development studio.
“People love our games and we love the fact that we are growing to create more for them, we’re particularly pleased to expand for the first time with a new studio focusing on the core game genre we’re famous for: grand strategy,” said Charlotta Nilsson, Chief Operations Officer at Paradox Interactive. “The success of our studios over the last few years has allowed us to continually add more capabilities and new ideas, with more games going into active development and more ambitious plans every day. We currently have around 70 open positions across our seven studios, with plans to recruit roughly 200 people in 2020 alone.”
During the Guerilla Collective--which takes place June 6 to June 8--Paradox is expected to make several announcements, so stay tuned.
What do you think of this announcement? Do you think Europa Universalis deserves its own development team? Let us know in the comments!