Blizzard has released a new patch for Overwatch that brings Château Guillard to their popular team-based shooter, as well as the long-awaited deathmatch and team deathmatch modes getting released from the PC Public Test Realm.
Château Guillard is an ancient mansion and the ancestral home (and seemingly operations base) of Talon agent Widowmaker. Since this map is so tied into Widowmaker and her especially tragic backstory, expect the internet to come across many easter eggs for Talon's top sniper within the next few weeks. The map is a tight, gothic affair, with many different avenues and changes of height (including jump pads designed to send you to great heights and assist mobility). It's reminiscent of various Unreal Tournament maps from back in the day - which is perfect, since it's exclusive to the deathmatch and team deathmatch modes that popularised those games.
Apart from the new map, Blizzard has also introduced deathmatch and team deathmatch modes into Overwatch. Accessible through the Arcade section of the game, deathmatch (DM) is an 8-player affair, which ends after a single player has amassed 20 points, with points being awarded for successful kills, and points being taken away for environmental deaths and self damage Overwatch's version of team deathmatch (TDM) revolves around two teams of 4 players, and ends when one team has gained 30 points, with the same conditions applying as in DM. The following existing maps have also been adapted for DM and TDM:
- Horizon Lunar Colony
- Temple of Anubis
- Volskaya Industries
- King’s Row
- (TDM only) Black Forest
- (TDM only) Castillo
- (TDM only) Ecopoint: Antarctica
- (TDM only) Necropolis
Aside from these two major additions and the usual bug fixes, this patch also contains some big changes for Junkrat, Roadhog, Orisa, and Widowmaker, including two Concussion Mines and an increase in RIP-Tire speed for Junkrat, reducing the cooldown on Widowmaker's Grappling Hook to 8 seconds, and adding the ability to move while healing as Roadhog. Each of these changes are keyed toward increasing the mobility of these heroes, letting players be more aggressive. Orisa's changes mainly change the shape of the shield, fixing an issue where Orisa's shield could be shot through by players on the lower end of a slope.
You can find the full changes, including developer notes, on the main Overwatch patch notes page, and we've quoted them below for you - since we know you're busy.
Developer Comments: Giving the Junkrat the ability to store two concussion mines adds some much-needed flexibility and versatility to his kit, particularly when using the mines for mobility. RIP-Tire’s damage has always been very good, but it was often difficult to steer the tire into position before it was destroyed. Increasing its speed will allow players to effectively detonate the tire more often and decrease the amount of time that Junkrat is vulnerable while controlling it.
- Concussion Mine
- Junkrat can now hold two mines
- Tire’s movement speed has been increased by 30%
- There is no longer a time limit when wall climbing
Developer Comments: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).
- Fusion Driver
- Projectile speed increased by 20%
- Protective Barrier
- Barrier size increase by 20%
- Barrier shape has been changed to allow for more coverage from enemies that are below the barrier
Developer Comments: These changes help Roadhog be much more aggressive when looking for hook targets or blocking for his team. The combination of these effects significantly increases Roadhog’s sustainability and survivability.
- Take a Breather
- Can now be used while moving
- Damage taken while healing has been reduced by 50%
Developer Comments: Widowmaker is extremely powerful in the right hands, but her abilities often felt a little weak. The Grappling Hook cooldown reduction means she is more likely to have it available when she needs to escape. Venom Mine is intended to be an early warning system, uncovering enemies that are attempting to flank her or her team. With this change, she can see enemies when they trigger the mine, even if they’re on the other side of a wall.
- Grappling Hook
- Cooldown has been reduced from 12 seconds to 8
- Venom Mine
- Affected targets are now visible through walls (to you as Widowmaker only)
It's been a couple of days since the release of this patch - how are you finding it? Have you had chance to play the new map? Let us know in the comments section below.