Developers at Motion Twin have released a few updates for the game Dead Cells within the last few days, including the newest Alpha update. The update includes a few key aspects gamers had asked to be reworked, such as cosmetic items, item and weapon balances, and an overhaul of the legendaries system.
What Does This Dead Cells Update Bring?
Fans of the game Dead Cells have been waiting for the release of panchaku for some time now, and the devs have announced that this has been added into the Alpha update, along with a brand new Bobby skin featuring the iconic pink flamed head. The panchaku allows players to get critical strikes on enemies they face and features a pretty sick-looking combo to go along with it.
Items within the game have also been revamped with this update, which is much-needed since they haven't been reworked in over a year. The developers mentioned that they noticed a few imbalances in the weapons since they added new updates over the last year but have now fixed those issues in the Alpha.
So why do they even do rebalancing? Motion Twin clarifies this by stating, "Well, we need to do this to keep the variety element strong - a good roguelite should offer you difficult choices. If you're going to take the same 2-3 weapons every time, then you're going to get bored pretty quickly - we don't want people to be recycling 90% of weapons without even considering using them."
This shows that the devs want to offer more variety to players instead of allowing the gameplay to become mundane and stagnant over time. They also want players to dive further into the loot pool instead of maining 2-3 weapons and leaving the others to sit in their inventory. They have proposed quite a few buffs as well, such as:
- Hard Light Sword and Pistol: slight damage buff to the sword and attack speed buff to the pistol
- Queen's Rapier: the delayed slice hits sooner
- Maw of the Deep: attack speed buff
- Wrecking Ball: first and last attacks are faster
- Leghugger: now jumps on a nearby target before launching its reactivation attack + keeps its growth state across instances of the object in a run
- Gilded Yumi: charge time slightly decreased + now crits reliably on Mama Tick (to be consistent with Impaler)
- Killing Deck: damage buff on the first two attacks
- Hand Hook: now also crits when the thrown enemy hits another entity
- Greed Shield: can now trigger once per enemy every 10 seconds + damage buff
- Frantic Sword: crit multiplier is now inversely proportional to your life (when at or under 50% max life)
- Abyssal Trident: slight damage buff
- Shrapnel Axes: slight damage buff
- Pollo Power: now fires one more egg + damage buff
- Crowbar: now also crits on beast enemies (hand-picked, think "non-humanoid, non-mechanic")
- Lightning Bolt: now crits one tick earlier and damages you one tick later
- Spiked Shield: crit damage buff
On top of adding in new buffs, they have also nerfed a few things within the game, including:
- Smoke Bomb: scaling heavily nerfed (it was following the same formula as the stats)
- Grappling Hook: same as Smoke Bomb
- Boy's Axe: damage nerf + can't roll the Extra Ammo affix + can't be affected by Ammo mutation
- Bladed Tonfas: slight crit multiplier nerf
- Lacerating Aura: cooldown now starts at the end of the effect instead of starting at cast
- Maw of the Deep: its root is now less effective on bosses
- Crusher: it's slow and is currently less effective on bosses
- Hunter's Grenade: no longer provides stats
- Rapier: damage nerf
- Sonic Carbine: damage nerf
- Hokuto's Bow: procs less often + damage bonus nerfed
The developers do mention that at this time, none of this is set in stone and is subject to change, so players don't need to panic about these changes. The devs made it known they are willing to hear from the players and take their feedback about these changes into consideration, and may modify them soon.
The legendaries system got a complete overhaul, where they have now removed the double stat scaling system to implement legendary affixes. The affixes that have been added are there to make the weapons much more substantial than they were previously by adding a new gameplay element rather than just increasing the damage of each weapon separately.
Several changes have been added, and those who wish to read each in detail can do so here. The changes to Dead Cells excite fans, as the game has become increasingly popular since its release. These changes were also much-needed, especially in the weapons department, since they hadn't received attention in quite some time.