My Time at Sandrock has been doing pretty well for itself: a successful Kickstarter campaign has led to a successful wishlisting spree on Steam with over 250k wishlistings so far. So far it's been pretty tame up until this absolute romance bombshell dropped on Sandrock players like a ton of romanceable bricks, but because I'm feeling dramatic let's work our way up to it.
Previously achieved goals include the ability to wear makeup at 100k wishlists, while at 150k players received the option of customizable furniture, which admittedly does sound pretty cool. Rounding out the bunch of the first set of rewards was the multiplayer play-date at 200k, and the most horrifying one comes up at 250k wishlistings: Kids Grow Up.
Why wouldn't the kids be allowed to grow up? What's stopping them from growing up? Are we forcing them to remain children forever? For every question asked another follows, each one more horrifying than the last. It's getting hard for me to type, as I ponder this idea, of a dystopian Sandrock full of kids, stuck forever at the same age. I feel dizzy... but wait, whew, at 300k wishlists we get to see the first of the new wishlist goals - an extra new pet. My vitality is restored once more, with thoughts of cute animal friends. I'm still needed: there's more wishlists to write about.
At 400k wishlists we get 2 new romanceable characters, which is a tease for 500k, where players are able to romance all eligible characters. My editor had to explain to me that I can't be a homewrecker, to which I told him that yes, he's right... at least with that attitude. Check out the wishlists below:
The developers do note that core gameplay features that have been planned out since the start will be focused on first, with all these wishlist features--if realized--will be seen post-launch at the earliest. So yes, your kids will never be able to grow up, you helicopter parent you.
As for other Sandrock-y things, the demo is available here and has done quite well during the Steam Next Fest so far, reaching second place compared to the unstoppable juggernaut that is Naraka: Bladepoint. Over 136k players played Naraka yesterday during its peak, which has been topped today by it reaching over 160k players and being in the top 10 most played on Steam right now. I don't really have much else to say because I've been consumed by Classic TBC recently and I've just found out about this game. Uh... it looks cool, I guess?
As for My Time at Sandrock it's coming out after another delay putting it off a few months. Hopefully that's sometime this year, but we'll have to see. For more information on My Time at Sandrock, Naraka: Bladepoint, and the horrifying truth of children never growing up, stay tuned to TechRaptor for more details.