The Mount and Blade 2 persuasion system has been revealed by Taleworlds. This makes for a massive improvement over the non-combat options that were available in previous entries of the franchise.
Fighting it out is always an option in a role-playing game, but sometimes it's better to talk. The Mount and Blade 2 persuasion system will give you that option in certain situations where you seek to turn a conversation to your advantage.
Core to the Mount and Blade 2 persuasion system is the idea that there are some things that money just can't buy. For example, you may want to convince someone to join your cause. They won't join you if they think it's a futile prospect—but you may be able to change their mind. Persuasion begins by first getting the conversation to the subject of interests. Once you're there, the game calculates a difficulty for persuasion and the challenge begins.
A sliding bar will represent your progress on convincing the other person to do whatever it is you'd like them to do. You can nudge it in either direction depending on the skills you have (and in some cases, how large your coin purse is). These checks are based on various different skill levels which can be seen in our header image above. Make the right choices and you'll convince the opposing side to see your point of view!
The addition of the Mount and Blade 2 persuasion system will make for a marked improvement on building out a character with a focus on social skills as opposed to martial prowess. You can read through the latest dev blog post for all of the fine details. The game is certainly shaping up to be an interesting title and it can't release soon enough. Unfortunately, that's one piece of information we just can't persuade Taleworlds to provide.
What do you think of the Mount and Blade 2 persuasion system? Do you think it's worthwhile to invest in social skills in RPGs or do you prefer to fight your way out of every situation? Let us know in the comments below!