Norwegian game development studio Rock Pocket Games alongside renowned indie publisher Funcom have revealed the delay of Moons of Madness console release. The initial date was slated for January 21st, just a week from today. Now, PS4 and Xbox One owners won't enjoy the title till March 24th. The statement attached to the announcement doesn't specify any reason for the delay other than to give the development team additional time to polish the title and optimize it for console.
Moons of Madness is already out on PC since October 22nd, 2019. At the time, the game received favorable reviews from critics and players alike, praising its setting, atmosphere, and compelling storyline. The developer describes it as a "first-person, story-driven cosmic horror game exploring combining Lovecraft inspiration with hard science." The psychological horror aspect follows relatively the same suite of other indie titles, including the likes of Layers of Fear and SOMA. The following is a brief description of Moons of Madness storyline and character.
You are Shane Newehart, a technician stationed at the Invictus and your security clearance means you are completely unaware of the existence of the mysterious signal. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties.
Soon you discover strange and unusual setbacks. The security system is on lockdown, the greenhouse is flooded, and there is Martian dust leaking into the infirmary. Things are starting to fall apart.
You begin seeing and hearing things that aren’t there. Visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness?
Make sure to check out Moons of Madness launch trailer below for a better look at the title. It is currently available for purchase on Steam.