The Minecraft 1.18 Caves and Cliffs Part 2 update is out after months of waiting. Both Bedrock and Java players have access to the update, which is arguably the biggest since the original 1.0 release. Players will be able to enjoy the increased height and depth of their worlds, a more diverse world generator that allows better and more varied worlds to be generated, new biomes, music, and much more.
Originally, the 1.18 update was supposed to be released this Summer, but things change. Players received the first half of the update in the summer, with the full Minecraft 1.18 Caves and Cliffs Part 2 update released today.
Want to see the update in action? Check it out below:
What's in the Minecraft 1.18 Caves and Cliffs Part 2 update?
Long-time fans will immediately notice that the worlds are taller. Whereas before the height went from 0 to 255, now it goes from -64 to 320, which means bigger builds and terrain. Deepslate will now be found below the 0 mark, with bedrock being found at the -64 line.
While your builds are bigger, they are also more diversified. The update is called Caves and Cliffs, so now players will be able to create proper mountains with peaks and cliffs. Caves are a lot more interesting to look at and mine from as well. Want to create a more accurate recreation of the White Cliffs of Dover or the Mines of Moria in Minecraft? Well, now you can.
With the caves and cliffs come new biomes to mess around with. While you're recreating the Mines of Moria you can find Lush or Dripstone caves that can be configured in different ways such as Cheese Caves, Noodle Caves, and Spaghetti Caves. Up on high you'll discover Stony Peaks, Jagged Peaks, Groves, Meadows, Snowy Slopes, and Frozen Peaks.
While mining in Moria you'll be able to listen to some new tunes. There are six new tracks added to the game, with three by Celeste composer Lena Raine and three by Final Fantasy: Crystal Chronicles composer Kumi Tanikoke. You'll be able to find a new music disc called Otherside in strongholds and dungeons as well.
If you're mining in Moria you need to know what type of ore can be found. Coal can be found between Y = 0 and 256, and Copper can be found between Y = -16 and 112, especially around Y = 48 and in Dripstone Caves. Diamond can be found between Y = -64 and 16, with -58 as a hotspot in the dungeons deep. If you want Emerald you're going to need an oxygen mask to cosplay properly, as it's best found at Y = 232 high up in the mountains. Gold can be found between Y = -64 and 256, most biomes being between Y = -64 and 32, and 32 to 256 in Badlands biomes.
Do you want Iron? Well, it can be found pretty much anywhere, but if you want it exclusively it's best found at Y= 232 and 16 at those specific levels only. Don't float around 230 or 17 expecting to find lots of Iron, because you won't.
Two more ores to go, bear with me here. One of these ores is Lapis Lazuli: which is found between Y = -64 and 64, and Enchanters should focus on Y = 0 in particular. The last ore, Redstone, can be found between Y = -64 and 16, with the hotspot being -58.
If you aren't a miner and want to know more about what's changed mob spawning, there's one big change: Hostile enemies will now only spawn in complete darkness. Minecraft developer Nir Vaknin explains why:
"So Minecraft had this problem since forever of you building this little house, and you put a little torch in it, and you're all happy, and you're going on to your mine, and you come back and boom there's a creeper party in your house, and why it's because you forgot to light up this one block at the edge of the room," Vaknin told Gamespot.
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