Mighty No. 9 Demo Delayed

Mighty No 9 Comcept Art Splash

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Mighty No. 9 Demo Delayed

September 17, 2015

By: Robert Grosso

More Info About This Game
Release Date
June 21, 2016 (Calendar)
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Yesterday, Comcept announced a few updates for their upcoming Kickstarter game, Mighty No. 9, and one piece of news was not well received. The bulk of the announcement dealt with a robot design contest known as the KIMOKIMO CUP. Comcept announced that they were taking submissions from Asia and Oceania for a robot design to be added into Mighty No. 9, but ended the blog post with a small reminder regarding the games demo.

Finally, we know that all of our fans are looking forward to the Special Demo Version we are preparing, and we just ask that you be a little more patient. The team is working on it, but some issues popped up regarding the distribution method so there is a good chance it will not be ready to launch by the 15th. We are really sorry for the inconvenience.

Fans have been extremely vocal for their displeasure of this delay of the games demo. 

This is not the first time fans have voiced displeasure over Mighty No. 9. The development of the game has been turbulent from the start, including a major delay for the games release until 2016. Other problems include issues with community management and general dissatisfaction from backers over the game. 


Mighty No. 9 is a kickstarter-funded project by former Capcom head Keiji Inafune, the creator of Mega Man. Seeing the title as a sort of spiritual successor to Mega Man, over 67,000 fans would help fund the kickstarter back in 2013. While working on Mighty No. 9, Comcept also launched a second kickstarter for a new IP called Red Ash: The Indelible Legend. Red Ash failed its kickstarter funding goal, but is being made by Comcept with the help of outside publisher support. 

Currently, Comcept has not given a revised date for the Mighty No. 9 demo. 

So what do you think?  Is this just another example of mismanagement by Comcept? Leave your comments below. 

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Staff Writer

A game playing, college teaching scholar who happens to write some articles every so often. Enjoys penning long-form articles that few probably read. Love the art of gaming, preservation, collecting and RPGs. Have worked as a journalist, critic, educator and blogger for over ten years now, with articles published (as user editorials) on Game Revolution and Giant Bomb as well as a contributor for the websites Angry Bananas and Blistered Thumbs. Now making TechRaptor my home.

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