Middle-Earth: Shadow of Mordor Online Features Going Offline This Year

11/01/2020 - 15:23 | By: Don Parsons
Shadow of Internets

WB Games has announced that the Middle-Earth: Shadow of Mordor Online Features for Monolith's widely acclaimed action RPG later this year. 

Middle-Earth: Shadow of Mordor Online Features will be taken offline on December 31st, 2020, and from that date onwards, on PC, PlayStation, and Xbox consoles those features will no longer function. Unlike some titles where that means the death of the game, in this case, it means that some neat bonus features will no longer be accessible. Here's a quick rundown of the changes:

  • Nemesis Forge will not be available. You will not be able to import your Shadow of Mordor nemesis into the sequel game, Middle-Earth: Shadow of War after December 31st
  • Vendetta Missions, where you kill the orc who killed a person on your friend list, will no longer be available. Additionally, the Repaid in Blood achievement/trophy, which requires completing a Vendetta Mission, will no longer be achievable
  • Everyone will get the Epic Runes 'Orc Hunter', and 'Gravewalker' as WB Play will no longer be available.

Middle-Earth: Shadow of Mordor is far from the first game to lose its online features, but shows a continuing tendency for companies to turn them off, even when tied into sequels like Shadow of Mordor's is via the Nemeis Forge feature. In Shadow of Mordor's case, it happening six years after the game's release, and three years after the sequel was released. It also comes a month after Shadow of War, will be apart of PlayStation Plus, providing players on Sony's console who only owned the first game a chance to play the sequel and import their nemesis to it.

What do you think of Middle-Earth: Shadow of Mordor Online Features? Do them going offline impact your experience or the odds you will replay the game? Let us know in the comments below!

 
 

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I've been a gamer for years of various types starting with the Sega Genesis and Shining Force when I was young. If I'm not playing video games, I'm often roleplaying, reading, writing, or pondering things brought up by speculative fiction.