Matt Booty, Head of Xbox Game Studios, has announced that Halo Infinite will support multiplayer cross-play and cross-progression when it releases later this year, along with higher revenue sharing between the Microsoft Store and developers.
Basically, if you're playing on Xbox One, Xbox Series X|S, or PC, your multiplayer customization and progress will follow you across all three platforms. PC players can also expect features such as support for ultrawide and super ultrawide screens, triple keybinds, and other "advanced graphics options" that PC gamers desire to see in their games.
As for the higher revenue sharing, Microsoft is increasing their revenue sharing from a 70/30 split to a 88/12 split:
As part of our commitment to empower every PC game creator to achieve more, starting on August 1 the developer share of Microsoft Store PC games sales net revenue will increase to 88%, from 70%. A clear, no-strings-attached revenue share means developers can bring more games to more players and find greater commercial success from doing so.
This news comes on the heels of the GDC conference's State of the Industry Survey, only 3% think that the traditional 30/70 revenue share split on digital storefronts is justified, which can be found on third-party digital storefronts such as Steam, GOG, Google Play, and Apple’s App Store. The Epic Games Store has a 88/12 split, with Tim Sweeney, the founder, and CEO of Epic Games, reacting with a simple "Wow!" tweet when he first heard that Microsoft would also be doing the same revenue split as his store.
If you'd like to check out the entire announcement article, be sure to go here. For more news on everything Microsoft as we slowly make our way to this year's E3, stay tuned to TechRaptor for more details.
What do you think of these announcements? Are you surprised that Microsoft would willingly give out revenue? Let us know in the comments!