Major Going Medieval Update Overhauls Crops And More

The latest Going Medieval update focuses on resources and cultivation and is live on GOG, Epic Games Store, and Steam.


Published: February 1, 2022 9:44 AM /

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Going Medieval

The latest Going Medieval update, New Resources & Cultivation, is the third major update for the medieval city builder. It's now live on Steam, Epic Games Store, and GOG, and includes new resources, buildings, more harvesting options, a fueling system, new settler modifiers, and other tweaks and improvements. This is a fairly quick turnaround from the Going Medieval update launching on Steam's experimental branch just over a week ago.

The first thing players should do before trying out the Going Medieval update is disable any mods, especially if they are related to crops. They might prevent players from starting the game, so if you can't start Going Medieval be sure to delete all the folders in steamapps\common\Going Medieval and then verify the game files. 

In the Going Medieval update, players will no longer be able to conjure crops from thin air anymore, and a new phase to the life cycle of plants has been added. Saplings have also been added to the game. You'll have to watch out, though, as a new event, Crop Blight, has been added to the game. It'll appear during summer and autumn and destroy your crops (flax, barley, cabbage, carrots, and beets) if it isn't dealt with. New flora have also been added, like apple trees and wild flax, and barley. The latter two will eventually appear on the map if they don't spawn on the first load, which is pretty neat.

There are also new resources added, such as bread, apple pie, honey, wax, silver, and silver ingots. There's also new equipment such as silver versions of weapons, armors, and shields along with bucklers, kites, and regular shields with all-metal variations. Enemies will have new equipment that relates to the factions they're tied to, which adds a bit of flair.

To house this new equipment (along with other things) there are now iceboxes, skeps, merchants stalls, and caravan halls. There are now visual variations to some structures, which won't make an impact on gameplay, but they look cool. Light and heat sources in these buildings (and outside of them) now require refueling, which you'll have to keep an eye on.

If you'd like to see a video showing off the new additions and improvements check out the video below:

For more information on every Going Medieval update, stay tuned to TechRaptor.

What do you think of this update? Have you been playing Going Medieval? If not, do you want to? Do you even play the genre? Let us know in the comments!

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Patrick is a former Staff Writer for TechRaptor and has been gaming on every console he could get since he could hold a controller. He’s been writing for… More about Patrick

More Info About This Game
Learn more about Going Medieval
Game Page Going Medieval
Developer
Foxy Voxel
Platforms
PC
Release Date
June 1, 2021 (Calendar)
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