Legend of Keepers: Career of a Dungeon Master Announced

Published: November 23, 2018 3:32 PM /

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Recently, Legend of Keepers: Career of a Dungeon Master has been announced, which is described as a mix between a Roguelite and Dungeon Defenders. Developed by Goblinz Studio, the developer of Dungeon Rushers, Legend of Keepers looks to be a new spin on a bunch of different ideas.

The game will have players join a "Dungeons Company" and climb the company ladder while trying to stop heroes and protect the treasures of their company. To protect the company, players will hire monsters and manage employees while setting their traps. Events like employees going on strike are things that players must always be aware of.

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Players will be able to choose between three classes: Mog: the Slaveholder Centaur, Sarel: The Dryad Enchantress, and Lira: The Monkey Engineer. Each of the three classes has different pros and cons. Mog is good with killing monsters, Sarel is good at wielding spells, and Lira is good at building traps.

There are two phases: Management phase and Dungeon phase. The management phase will see you run the company and avoid problems that arise, while the Dungeon phase will see players try to survive. Each "run" will see players place traps and monsters throughout the dungeon. Once ready, heroes will appear and start to move through the dungeon, triggering traps and fighting anything else you have placed in their path. If a group of adventurers finds monsters to fight, a turn-based fight will occur and the player will be able to control the monsters in battle.

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If you would like to join the official Goblinz Studios Discord to talk about the newly announced title and look over new screenshots and other new information, click here.

Legend of Keepers: Career of a Dungeon Master will be released early next year on Steam and consoles.

What do you think of this announcement? Are you interested? Let us know in the comments!

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| Staff Writer

Patrick is a former Staff Writer for TechRaptor and has been gaming on every console he could get since he could hold a controller. He’s been writing for… More about Patrick