The developers of LawBreakers have decided that players are dying a bit too quickly for their liking, and as a result, they've made some changes to the health mechanics of the game. To start, every role in the game has had its health pool increased. Once you take a couple of hits, you'll now find that there is an out-of-combat health regeneration system; this means that you can avoid having to hunt down health packs if you can manage to get to cover in a timely fashion.
The respawn system has been tweaked as well; it should now be more likely that you will spawn with teammates rather than by yourself. The developers hope that this change in combination with the health changes will mean that players are engaged in longer fights that are more fun. They also want to reduce the dependence on Battle Medics as they have found that the presence of one on a team was a game changer; however, they note that this is a careful balancing act as they don't want to render the Support roles wholly redundant, either.
A new map called Namsan has been added to the game. This is the first new map for the game since its initial release. A map overview video was released to showcase the map's features:
Daily Login Rewards is a new feature to the game - players will receive 50 Creds the first time they log into the game each day. Additional matchmaking options are now available as well: players can select from "Objectives" (all of the current objective-based modes), Skirmish, or Quick Match. Team Deathmatch is the first gameplay mode for the Skirmish selection and it is considered a limited time mode.
This doesn't cover everything that has released for Patch 1.4; to get the full details, you can read the full patch notes here. If you're curious about how good this game is you can check out our review. And if you don't yet own LawBreakers, it's currently on sale for 25% off on Steam until October 4, 2017.
What do you think of the changes and additions made to LawBreakers in Patch 1.4? Do you think the changes to health mechanics will make for an overall improvement in gameplay or do you think the need to hunt down health packs was an important part of gameplay? Let us know in the comments below!