The Last of Us Part 2 State of Play Revealed A World Full of Freedom

Gaming article by Robert N. Adams on Wednesday, May 27, 2020 - 16:36
News
Topic(s):

Weapon Customization, New Infected, and More

The Last of Us Part 2 State of Play has debuted a heck of a lot of new information about the game. If you've been curious about how combat might work or the enemies you'll be facing, Naughty Dog's Neil Druckmann narrated nearly 20 minutes of new content for players to salivate over.

If you happened to miss The Last of Us Part 2 State of Play, you might want to go ahead and watch it:

After suffering a “violent and traumatizing event,” Ellie has headed back out into the wilderness. She’ll explore some of Jackson, but much of the game will be focusing on a post-apocalyptic Seattle which has suffered some drastic changes to its scenery.

Ellie will have a lot more freedom to move around the map. Aside from being able to naturally climb various obstacles, she’ll also have ropes available to cross larger gaps. These are just two of the tiny improvements that are being made to this hotly-anticipated game.

The Last of Us Part 2 State of Play WLF
The WLF makes use of guard dogs, but Ellie can tell where her scent trail is and can use that to move around the people searching for her.

The Dangers of Seattle

As a major city will be a focus of this game, Ellie will have new challenges to overcome — but she'll also be equipped with new tools to beat them. Vehicles and mounts will be a feature too in a game that’s shaping up to be one of the largest worlds that Naughty Dog has ever created. Waterways can be crossed with a boat, and longer stretches of land can be covered by horses.

Seattle also happens to be occupied by two distinctly dangerous groups of people. The Washington Liberation Front (or WLF) kills trespassers on sight and is heavily armed with military-grade weapons. On the flip side of the coin is the Seraphites (a.k.a. The Scars), a stealthier organization that is no less dangerous.

Of course, the infected will still be around. Recently-infected Runners will be “more numerous” than the previous game. Clickers and Stalkers are still very much a part of the game, and they’re also joined by new enemies.

Shamblers are larger infected with heavy armor that will explode into clouds of spores when attacked. Worst of all, these aren’t even the most dangerous infected — but Naughty Dog is declining to reveal what those are just yet.

The Last of Us Part 2 State of Play rifle
Weapon customization will feel more organic than adding or removing pieces via a menu.

The Last of Us Part 2 State Of Play Details Combat and Gameplay

Combat can entirely be avoided in this much larger open world, but combat is still an option, too. Ellie can throw objects (either as a distraction or a weapon), take hostages, and make use of the world’s various bits of cover. Ellie won’t be alone, either — she’ll also occasionally have allies who will help her out in combat.

However you decide to play, Ellie will grow through acquiring skills and upgrade manuals. This personalization will also be represented with a Workbench System that will let you modify the appearance of your weapons and their attributes to better suit your playstyle.

Following the conclusion of Neil Druckmann's narration, we got to see roughly 10 minutes of uninterrupted gameplay. The Last of Us Part 2 State of Play represented some of the most comprehensive coverage of the game leading up to its launch; you'll be able to play it for yourself when it comes to the PlayStation 4 on June 19, 2020.

What do you think of the new mechanics, enemies, and scenery revealed in The Last of Us Part 2 State of Play? Are you more excited about the game? Let us know in the comments below!

About the Author

A photograph of Robert N Adams

Robert N. Adams

Senior Writer

I've had a controller in my hand since I was 4 and I haven't stopped gaming since. CCGs, Tabletop Games, Pen & Paper RPGs - I've tried a whole bunch of stuff over the years and I'm always looking to try more!