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Kholat Sells 3.5 Million Copies, But Only 1 In Nepal

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Published: April 10, 2019 11:43 AM

IMGN.PRO has announced a report on the lifetime success of their first major game as developers, Kholat. The horror games based around the Dyatlov Pass incident follows the footsteps of the 9 victims of the tragedy and tries to piece together what actually may have happened. The game also features Sean Bean as the main voice over and has managed to pull in over 3.5 million sales since it was released back in 2015. While the report came with the good news of an impressive sales margin there were also some interesting facts pointed out to the developers.

In Nepal for instance, only a single copy of the game was purchased via Steam, prompting quite the reaction from IMGN.PRO themselves. They said they were so taken with the idea of a single person buying the game in an entire country that they offered the lucky gamer a free pass to every past and future release IMGN.PRO ever do on Steam. They also made the offer of a face-to-face meet up because they really wanted to visit Nepal and congratulate their most ardent supporter in the country.

Now the lucky Nepalian only has to contact the studio at cooperation@imgn.pro to receive their free voucher, and potentially to meet the studio behind the game. Let's hope that they actually ended up enjoying the game or that could be a really awkward room to be in. The studio also asked their community to share the info out there in hopes of getting a response from the person who actually brought the game in the first place, assuming that they actually want the attention and the free games.

If you want to find out more about Kholat, you can read our 2015 review of the game which concluded, "Kholat is a welcome challenging and atmospheric take on the horror genre".

What do you think of IMGN.PRO's offer? Would you agree to meet up with the team if they asked you to? Let us know what you think in the comment section down below. 

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| Staff Writer

Will has been writing about video games professionally since 2016 and has covered everything from AAA game reviews to industry events and everything in… More about William