Guilty Gear Xrd Rev 2 rollback netcode is coming very soon. This should come as a welcome addition for the hundreds of people that are now playing the game every day, a big jump from the peak of 156 people from last month. Apparently Guilty Gear fans prefer a smooth online experience. Who could've guessed?
Snark aside, both Guilty Gear Xrd Revelator and Guilty Gear Xrd Rev 2 players will be able to test out the functionality next month, as its public test will be launching in late October on Steam "for a limited time". Hopefully this means Guilty Gear fans will officially receive the functionality soon after, but we'll have to see. Let's talk about it, shall we?
What can I expect from Guilty Gear Xrd Rev 2 rollback netcode?
According to the YouTube announcement trailer, Guilty Gear Xrd Rev 2 rollback netcode is there "to reduce delays during online matches" (note: we're using machine translation) so that players around the world can comfortably play the game online.
That's a decent explanation of rollback netcode, which treats both connections as local and fudges around with the input delay so that both players have a fairly smooth experience. Before rollback netcode, it used to be essentially an automatic win if someone had really low latency, but now, this is essentially a solved problem.

Everyone is getting in on the fun with rollback these days, with massive projects like the upcoming Street Fighter 6 receiving it on launch and fans modding rollback into older games like Smash Bros. Ultimate. Basically, any recent-ish fighting games with an online component should be rolling out (get it?) rollback netcode for a better overall experience.
For more information on Guilty Gear and other implementations of rollback stay tuned to TechRaptor.