Good Goliath, an Action-Arcade VR title, Arrives this Spring

Published: March 5, 2020 1:10 PM /

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The logo for Good Goliath.

Today, Knocktwice Games announced their action-arcade VR title, Good Goliath, which will be arriving on PlayStation VR, Oculus, and Vive this Spring.

Players will become a giant in a storybook world who has come under assault by armies of tiny foes and using whatever is thrown at them to fight back, whether it's barrels, wagon wheels, cannonballs, and even the armies of the little people themselves. The only thing that can't be thrown is what the player doesn't catch and use against their enemies, although that doesn't count for everyone, as there is a baker who bakes cakes that the player can eat in order to gain back their health. Everyone else, though, is fair game.

Good Goliath starts off with the player as a gentle giant waking up to find themselves under attack, and throughout the campaign they'll find themselves fending off angry villagers with pitchforks, cavalry, and even imps that fly around and do their best to annoy you.

Basically, the players are playing a wave-based tower defense game where the players are the tower, with the player playing through a whole campaign that will see players explore through medieval worlds, oceans full of pirates, and the dark realms of the underworld. There are nine levels in total, which also feature "mini and massive bosses" for players to conquer. There will also be hidden treasures for the player that can be used to unlock different sets of hands so that the overall experience can be customized a little bit.

Good Goliath will be available on the PlayStation VR, Oculus, and Vive this Spring. For more information, be sure to check out the Knocktwice Games' website.

What do you think of this announcement? Does this make you want to pick up VR? Let us know in the comments!

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A very unflattering picture of my tired face.
| Staff Writer

Patrick is a former Staff Writer for TechRaptor and has been gaming on every console he could get since he could hold a controller. He’s been writing for… More about Patrick