Foxy Voxel has announced that Going Medieval update 9, the next major content update for the colony sim, will be available sometime this week via the game's experimental branch. After all of its features have been tested, the full update will be made ready sometime afterwards, although we're not sure when yet.
In its latest Medieval Monday talk, Foxy Voxel says all of the features it's teased as part of update 9, including the day-night cycle overhaul and temperature changes, "will be live on the experimental branch sometime this week". An official update release will follow. If you see red text from time to time when you're playing the experimental branch release of Going Medieval, don't worry; they're dev logs intended to help Foxy Voxel with crash reports.
Of course, it wouldn't be much of a Medieval Monday talk without a preview of a new feature, and that's exactly what we're getting. Grated floors are on their way as part of update 9, and they should help you light your rooms and protect them from hail, as well as making for a pretty creative way to deter raiders.
Other features teased by Foxy Voxel in this talk include a new "wetness" system that colonists will need to deal with, as well as snow melting if settlers walk through it or if the temperature rises. Dirt paths are also being added; if settlers or animals walk certain paths regularly, they'll become dirt paths, providing a minor movement boost. It's all about the little details in Going Medieval.
The ninth big content update for Going Medieval arrives on the game's experimental branch sometime this week. You can find instructions on how to access that branch right here. Going Medieval is available on Steam right now via Early Access, and you can check out TechRaptor's suite of guides for more info on this deep and complex colony sim.