Ghost of Tsushima Lethal Difficulty Patch 1.05 update cover

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Ghost of Tsushima 'Lethal Difficulty' Debuts in Patch 1.05

July 27, 2020

By: Robert N. Adams

 
 
More Info About This Game
Platforms
PlayStation 4
Release Date
July 17,2020 (Calendar)
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Ghost of Tsushima Lethal Difficulty has debuted in the latest patch for Sucker Punch's newest game. The Ghost of Tsushima patch 1.05 update doesn't just add something akin to Metro 2033's Ranger Mode — it also brings with it new combat options, changes to text, and some bug fixes.

If you're not yet familiar with this brand-new game, check out the Ghost of Tsushima Launch Trailer to get a feel for what it's all about.

 

The Mongols are invading, and our hero has found himself getting his ass kicked rather handily. That leaves him with a choice: should he continue on the path of the samurai or adopt a new style of combat where he strikes from the shadows?

Ghost of Tsushima lets you do all of that and more in a beautifully-created open world that provides an immersive peek into one of the greatest time periods in Japanese history. Now, the developers have stepped things up a notch with some new challenges for players to overcome!

 
 

How Does Ghost of Tsushima Lethal Difficulty Work?

Ghost of Tsushima Lethal Difficulty makes four substantial changes to the game's current mechanics in the hopes of providing a greater challenge for the players who want one.

  • Enemy weapons are more deadly, but Jin’s katana is also more deadly
  • Enemies are more aggressive in combat
  • Enemies detect you faster
  • Tighter Parry and Dodge windows

Essentially, this game mode looks like it's going to push players to the limits. It will be very unforgiving of mistakes, but a practiced warrior will be able to cut their way through enemies like the Crazy 88 scene in Kill Bill.

 
 

Ghost of Tsushima Lethal Difficulty Patch 1.05 update slice

What Else is Coming in the Ghost of Tsushima Patch 1.05 Update?

While Lethal Difficulty has been added for players who want a greater challenge, Sucker Punch has also added in a difficulty option that goes in the opposite direction: Lower Intensity Combat.

Here's how Lower Intensity Combat works:

  • Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
  • Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
  • Enemies will not attack you while you’re using Resolve to heal
  • Enemy awareness builds more slowly, giving you more time to recover after being spotted

Essentially, Sucker Punch is giving players two ways to change up the game. More options are always great, especially when it comes to gameplay.

 
 

These are the big highlights, but that's not everything that has arrived today — make sure to read the full Ghost of Tsushima Patch 1.05 notes to see everything included with this update.

What do you think of the new difficulty modes arriving with this Ghost of Tsushima patch? Are you excited to try out a greater challenge? Let us know in the comments below!

A photograph of Robert N Adams
Senior Writer

I've had a controller in my hand since I was 4 and I haven't stopped gaming since. CCGs, Tabletop Games, Pen & Paper RPGs - I've tried a whole bunch of stuff over the years and I'm always looking to try more!