Futurama: Worlds Of Tomorrow Announced For Mobile, Interview With Developer

Published: February 22, 2017 10:00 AM /

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futurama worlds of tomorrow fry

TinyCo, creators of Marvel Avengers Academy and Family Guy: The Quest for Stuff, have announced that the next title they plan to release through their continuing partnership with Fox is Futurama: Worlds of Tomorrow for iOS and Android. We also had the opportunity to ask TinyCo some questions about the game so be sure to check that out below as well.

futurama worlds of tomorrow

This new game will feature original content from Futurama creator Matt Groening, executive producer David X. Cohen, and others who were on the team for the original TV show. For developing the look of the game, it isn't just TinyCo, as they are also working with Rough Draft Studios, the original animators of Futurama, to ensure that the animation in the game is as faithful to the TV show as possible.

"I love this game because it feels just like Futurama, except now you get to jab the characters in the face" —Matt Groening
Not much more is known about the game past the fact that it is in development and the team behind it. While nothing is known about the gameplay, David X. Cohen has said: "We've got completely new stories from the original writers, cast, and animators. This is the real Futurama deal."


We had a chance to talk to Andrew Green, Head of Business Operations, TinyCo, about Futurama: Worlds of Tomorrow.

TechRaptor: How far into development of Futurama: Worlds of Tomorrow are you? How long has this project been in development?

AG: The game started concept work about 10 months ago. We started production about 2 months ago and are moving towards our soft launch in the next month or so. Soft launches in certain geographical areas can last for several months though.

TR: Will the game be similar to Family Guy: The Quest for Stuff? Or will you be approaching the game from a different angle?

AG: We are huge fans of Futurama (I’ve seen the entire series 4 times through myself), and we all knew we needed space adventure to be a big part of the game. We aren’t talking about this new gameplay in-depth yet, but I can confirm space adventure outside of New New York is going to be a big part of the game. One thing that has performed really well for TinyCo is how we integrated narrative into our games. That narrative integration will be similar to Family Guy.

TR: Will we be seeing the Planet Express crew going on brand new adventures, or can we expect call backs to other adventures and episodes?

AG: Both! One thing that Matt and David were excited about with the creation of this game was the ability to flesh out more on the worlds and characters you might have only gotten glimpses of on the show. You will be just as likely to end up on Amazonia in the perils of Snu-Snu as you might end up getting more backstory on a character like Scruffy.

TR: Will the game take place after the finale of the show, or will it be set at some point during the narrative?

AG: The game takes place after the finale, but there is a big event that sets a new course for the characters of Futurama at the opening of our game.

TR: What do you think fans of the original series will be most excited to hear about?

AG: That Matt Groening, David X. Cohen, the original show writers, the original producers and animation directors and production company have all been involved in creating this game from its inception.

TR: Prior to the release of Family Guy: The Quest for Stuff how did your partnership with Fox first begin?

AG: I wish we had a cool story about this, but it is pretty basic.  We were all huge Family Guy fans (we’re all just fans of animated shows in general), and I emailed Fox cold one day and said that we were excited about Family Guy.  They started the process from there, and we’ve been working with them ever since 2013.  They are an incredible partner to be making games with.

TR: How did the partnership with Matt Groening start? Did one of you approach the other or did it originate through Fox? 

AG: It originated through Fox.  Once we said we wanted to make a Futurama game and were in a position to show off our ideas, they made the introduction. It is incredible to be working with the level of talent like Matt, David, and the rest of the crew on this game.  It’s pretty humbling as a game developer to have access to that level of creative talent. They are becoming pretty good game designers too!

TR: Were you fans of the TV show?

AG: Myself, the lead producer, artist, product manager, designer, animators, and more are all fanatics.  We’ve all seen every episode multiple times.  Some people’s knowledge of the show is downright encyclopedic.  My favorite character pound-for-pound is Hyper-Chicken.

TR: What do you believe is the saddest moment in Futurama, and why is it Jurassic Bark?

AG: Excuse me… there’s some dust in my eye.

Though I will say, when the doomsday device goes off and Fry’s message for Leela gets sucked into the black hole in “Time keeps on Slippin’” that chokes me up a bit, but probably for different reasons than Seymour.


While there is no release date with this announcement, TinyCo have announced that Futurama: Worlds of Tomorrow will be coming to mobile devices soon via the Google Play store, iOS App Store, and the Amazon Appstore. More information will be revealed about the game in the future, Android users can already pre-register for the title, but for everyone else you can check of the official page to be notified when the game becomes available.

What do you think of Futurama: Worlds of Tomorrow? Are you excited to be returning to the world of Futurama? Which character do you wish you knew more about?

TechRaptor would like to thank Andrew Green for taking the time to answer our questions.

Have a tip, or want to point out something we missed? Leave a Comment or e-mail us at tips@techraptor.net


Andrew Stretch Headshot
| Senior Content Manager

Andrew has written Video Game and Entertainment news, reviews, and guides for 10+ years. As Senior Content Manager, he assists in creating and editing… More about Andrew