Today Microsoft revealed more accessibility options that have been implemented in their upcoming racing game Forza Motorsport.
These assists, created in collaboration with accessibility consultant Brandon Cole, are designed to let blind people retain full control of the car during races while providing them with the audio cues required for them to play independently.
Announced on a blog post on Xbox Wire today, the game supports the following aids.
- Blind Driving Assists: Blind and Low Vision players can use informational audio content during gameplay that will help them navigate tracks, improve their lap times, and complete races. Players will be able to enable each set of cues individually as well as adjust their pitch and volume to best suit their needs.
- One Touch Driving: Players have the option to choose their own combination of enabling braking, steering, and throttle assists to reduce the number of simultaneous inputs required. These driving assists will allow users to customize their driving experience and play with as few or as many assists as they wish.
- Screen Narrator: Players can enable narrator to receive information conveyed through the UI and to help navigate menus. In addition, there will be options for players to customize the narration system, offering new flexibility to choose what information is conveyed.
Further accessibility aids include:
- Dynamic Audio Description
- UI Colorblindness Mode
- World Colorblindness Filters
- Controller Remapping
- Audio Customization Settings
- Opponent Difficulty
- Text Scaling
- Moving Backgrounds toggle
The announcement mentions that Turn 10's effort toward accessibility is ongoing, so we shouldn't be surprised if more is announced down the line.
In the meanwhile, you can watch the video below.
Forza Motorsport is coming to Xbox Series X|S and PC later this year. The game promises a "Generational Leap" and if you'd like to see more about that, you can enjoy a previous presentation on that specific topic.