First Total War: Warhammer III Update Adds Two Domination Battlefields

Published: April 5, 2022 10:58 AM /


Warhammer patch notes

It's been nearly two months such Total War: Warhammer III was originally released, and we're finally getting the first major Total War: Warhammer III update. Better late than never, I suppose, eh? Anyways, as anyone would expect from so long a wait, there's a lot to go over in this Total War: Warhammer III update: gameplay, crash, and bug fixes, balance changes, and the return of two Domination battlefields to Total War: Warhammer III. Let's go over it all, shall we?

What's in the first major Total War: Warhammer III update?

To start us off, stability and performance "continues to be fundamental to a great experience" for Creative Assembly, which is undoubtedly why they seemingly love to spend the first year or so of each of their releases ensuring a basic level of stability and performance that should've been there on release. Regardless, players can expect that the campaign, factions, and multiplayer settings will see their own adjustments as new mechanics, features, and content are added to the base game. As you would expect, this first patch has some improvements to both-such as fixing crashes and performance hits-but it's clear that a lot of work has to be done still.

As for gameplay mechanics, "Corrupted" traits have been removed from Total War: Warhammer III, which should be a pleasant surprise for some/most players. Other changes include fixing Supply Line values that will now update properly when disbanding Lords, and fixing an issue when Battle Sped would switch to slow motion during replays without any input. Another change is damage reduction applying over distance was removed entirely in Total War: Warhammer III, which meant that many spells had to be adjusted. One spell was missed, which was Penumbral Pendulum Base/Overcast. This oversight has now been addressed, with damage drastically reduced. 

As you would expect from a Creative Assembly title, Total War: Warhammer III is a very pretty game.

The biggest addition are the two returning land battle maps for Total War: Warhammer III's Domination mode. These are Arnheim and Battle for Itza, which should help address the low map count for the new mode. There are also plans to include other existing maps in the "very near future", which should satisfy fans that have been (or already have) become bored with the lack of map variety in Domination.

There are also a couple of currently known issues that returning (or continuing) players should be aware of:

First, by placing an army adjacent to the marker, the AI will enter both the player’s zone of control and the zone of the quest marker, meaning that the game will end in an AI victory if the player is unable to stop the army. Likewise, if the you win the battle within the radius of the quest marker, the game will hang indefinitely as the AI has both won and is no longer present to conclude the game.

If you want to avoid these issues, don't place your Lord and army in the same space as the Final Battle quest marker. Hopefully, this is fixed sooner rather than later, but we'll have to see.

Want to see the newest Total War: Warhammer III update in action? Check out the patch notes trailer below!

For more information on Total War: Warhammer III, Creative Assembly, and everything in between, stay tuned to TechRaptor.

More Info About This Game

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Creative Assembly
Feral Interactive
Release Date
February 17,2022
Real-time Strategy
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