Fan Remaking Rick and Morty In Fallout 4

Published: October 13, 2016 8:30 AM /



If you like Fallout 4 and you like Rick and Morty, you're going to love Matt Hamlin. This is the name of the man who is currently dedicating the majority of his time to remaking the Rick and Morty episode "Look Who's Purging Now," in full, in the Fallout 4 engine. The project isn't quite done yet, but you can see the latest episode, part 2, below.


Matt is no stranger to creating videos in the Fallout 4 engine. If you check his YouTube channel, upisnotjump, you'll find recreations of classic shows, such as: Futurama, The Walking Dead, Breaking Bad, and even movie trailers like Suicide Squad or Captain America.

This full episode remake is probably the most ambitious project that the content creator has yet undertaken that's roughly twenty minutes (final run time) of in-engine animation to direct, choreograph, and edit. Even though the dialogue comes directly from Dan Harmon and Justin Roland's original show, there's a significant amount of work involved in transcribing this into the game engine. You can add to this the fact that Hamlin really adds value to the videos by inserting his own brand of visual humor.

We recently interviewed the creator, and we'll be bringing you that in full soon, with details of the final two episodes of the project and their schedule. We also covered such fascinating topics as how excellent Rick and Morty is, how almost-but-not-quite excellent Fallout 4 is, GECK, Fallout as a Machinima design tool, Bob Ross, and more. Speaking of Bob Ross, we recommend Hamlin's incredibly creative recreation of his iconic painting show as a jumping in point for his material.

For those of you who might not be familiar with the growing phenomena, Machinima is the art of creating a cinematic production in a real-time game engine. While it has been belittled by some as limiting the amount of creative control, by restricting artists to the limitations of the specific engine, videos like these from Matt Hamlin demonstrate that a bit of imagination and familiarity with the base game can defy these criticisms. It's not exactly a new art form—the term has been around since the days of Quake some 20 years ago—but it has certainly increased in scope with the availability of more open games. Engines, such as Bethesda's Creation Engine among many others, have allowed for much more creative freedom. The art form is now recognized with awards from Blizzard Entertainment and Epic Games, among others.

We'll update the article here when the interview is published, so feel free to bookmark this page if you'd like to get to know the man behind the video. Let us know what think of Rick and Morty, Matt Hamlin, Fallout 4, or anything else you want to get off your chest in the comments below.

More Info About This Game

In This Article

Bethesda Game Studios
Bethesda Softworks
Xbox One, PC, PlayStation 4
Release Date
November 10,2015
Open World, First Person Shooter
Purchase (Some links may be affiliated)