Fallout 4 Moddability Remains Uncertain - As Usual

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Fallout 4 Moddability Remains Uncertain - As Usual

October 28, 2015

By: Kenny Himpe

More Info About This Game
Publisher
Bethesda Softworks
Platforms
Xbox One, PC, PlayStation 4
Release Date
November 10, 2015 (Calendar)
Purchase (Some links may be affiliated)
 
 

Bethesda's Vice President of Public Relations and Marketing Pete Hines stays true to tradition with the company, pronounced moddability as still an uncertainty for the game on PC.

https://twitter.com/DCDeacon/status/658752151901052929

With the debacle of Paid Mods still fresh on our minds, and the announcement of Console Modding for Fallout 4, uncertainty is yet again the name of the game. In the past, modding tools for Bethesda's well-known game series Fallout and Elder Scrolls have always been followed with delay or uncertainty, with Fallout 4 joining the tradition. Earlier Hines had already confirmed that "[their] plan is to use Bethesda.net".

 
 

https://twitter.com/DCDeacon/status/659369130609479680

Further pressing reveals that "[they] have a lot to figure out first on mods." This could mean that something special could be awaiting PC players looking forward to modding their Fallout 4 game. In the very least it points toward something that requires consideration and may prove different than what we are used to. Hines also cleverly deflects answering whether Bethesda.net will be the sole (forced) proprietor of Fallout 4 PC Mod distribution, asking fans to trust them because of the 13 years of mod support they've offered.

https://twitter.com/DCDeacon/status/659451310857699328


Quick Take

The uncertainty game has been played before with Bethesda's game. Since Morrowind, modding tools were an uncertainty. And each and every time it did get delivered. But with the Skyrim Paid Modding debacle, Bethesda had shown its ambitions. The phenomenon it had for so long just nurtured was now something they apparently wanted to cash in on. Bethesda.net might service this for their Console Market, perhaps functioning in a manner similar to Steam Workshop does for games such as Killing Floor 2, DOTA 2 and Team Fortress 2.

 
 

This could be a genuine point of worry for PC Modders, as the modding tools could for example could only save/upload to Bethesda.net, leaving other modding websites in the cold. Or worse, the extent of modding could be simplified, limiting how far a mod can reach or what its scripting could do. Bethesda opting to implement their own modding platform certainly seems like a move toward more control for them. So far, this is all speculation, and I sincerely hope that I'm wrong.

It is face, Sergei. When enemy see face, they fear shoot. Is very intimidation.
Staff Writer

Majordomo of TechRaptor Streams and Gamepages (i.e. Article Portals). Moddable games are my intoxicant, and brother am I addicted.

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