The Evil Within's Framerate to be Capped on PC?

Published: October 8, 2014 3:17 PM /



There are very few things that PC gamers truly agree on, but the universal dislike for an arbitrarily limited framerate is definitely one of them.

Gamers are concerned on the lack of a clear answer from developers.

According to rumors, the promising horror game is going to be framerate capped for its PC release, something that plagued the recent PC port of Dead Rising 3. It looks as though this may be an ongoing trend.

What upsets PC users is that entire point of having a PC is being able to control and tweak your experience however you want. Having an enforced limit that actively interferes with the experience is something that never goes well with gamers in general.

The interesting thing about this entire situation is that Bethesda could squash the rumors immediately with a firm yes or no answer. Instead, representatives from Bethesda never confirm or deny the direct accusations.

Judging by these tweets, it is clear that Bethesda is employing the 'wait and see' approach, much to the confusion and growing ire of PC gamers.

It could be very much the case that the developers are trying to make sure that an uncapped framerate is something they can guarantee, instead of making a promise that they cannot keep. However, an uncapped framerate is not exactly what PC gamers would call a 'feature', but instead something that is expected to be included in the first place.

Update: It looks as though the PC version will be able to run the game at 60 frames per second, but you will have to unlock it first.

For PC players, we’ll provide debug commands on how you can alter the framerate and aspect ratio, but these commands and changes are not recommended or supported and we suggest everyone play the game as it was designed and intended for the best experience.
Stay tuned to TechRaptor for more details.

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| Staff Writer

Patrick is a former Staff Writer for TechRaptor and has been gaming on every console he could get since he could hold a controller. He’s been writing for… More about Patrick