I think it's safe to say that we're all reasonably excited for DICE's Battlefield 1 and its focus on trench warfare and zeppelin combat. This game, set during the rather bleak first world war, seeks to give players a tense experience as you battle for control in a variety of different maps. It doesn't stop there, though, as this new incarnation of the series implements ways to stretch the battles out over multiple games, in multiple locations.
This mode, called Operation, gives you the familiar team-based combined arms gameplay you expect from the series, but with a little twist: once you've won a match in this mode, the battle moves to a sector adjacent to the one you just played on. The defending team is tasked with defending several defensive positions on the map from the enemy team, throwing everything you've got at them.
The defending team is tasked with defending several defensive positions on the map from the enemy team, throwing everything you've got at them in a desperate bid for survival. The attackers will have to organise coordinated charges at these defensive positions as you try to wrest control from the hands of the defending team. The match is one when either your team has successfully defended these control points when the clock strikes zero, or when the attacking team captures and holds all the points in the sector. If you fail to defend a sector, you and your team will fall back to a different sector and the fight moves with them. How many objectives you'll get differs from sector to sector, with some maps offering a quick skirmish while others are much grander in scope and length.
We wanted to create a Battlefield experience that was not just bite-sized, but actually spanned beyond an hour of playtime. Something epic and compelling for players who wanted a chance to immerse themselves in this first global war, and capture the stories of how different battles were deeply connected to one another. This kind of frontline combat really captures the essence of WWI clashes, intimate and deeply rooted in breaking through or holding ground.
One final thing to note is the disclaimer at the bottom of the article. This disclaimer states that none of the weaponry, vehicles and weapon manufacturer names found in the game is "affiliated with" or "sponsored or endorsed" Battlefield 1. This is an after effect of EA distancing themselves from the gun industry while still retaining the right to use their designs and names in their games without a license, citing free speech rights to use trademarked weapon designs in media when they're needed for historical authenticity.
Battlefield 1 is scheduled to release on October 21 for PlayStation 4, Xbox One and PC. For more E3 news, you can check out our E3 Hub right here.