Dordogne is a Gorgeous Watercolor Adventure Game

Published: April 7, 2020 10:55 AM /

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Dordogne screenshot.

Dordogne is the debut title for Un Je Ne Sais Quoi, a French indie studio led by Cannes Award-winning animation director Cedric Babouche. It is also co-produced by UMANIMATION. The title is described as a "charming and wholesome adventure in hand-painted 3D watercolour." 

Dordogne is a narrative adventure game where players play as a Mimi, a 32-year-old woman who is visiting the house of her recently deceased grandmother. Her grandmother has left letters and puzzles for Mimi to solve, and to do so Mimi must reconnect with her childhood.

Players will discover Mimi and her grandmother's close friendship and the beautiful environments of Dordogne. Players can walk, climb, kayak, and conduct cave explorations in the region. To solve the story, players will play as Mimi when she's an adult and when she's a 10-year-old child in order to solve the game's puzzles. There will be pictures, sounds, objects, and words that Mimi will collect in a journal which will be unique in every playthrough. The journal is symbolic of Mimi's memories and adventures in Dordogne, and the connection that she still has with her grandmother.

Dordogne is currently available to wishlist on Steam, and the title has a release date of 2021 for PC and the Nintendo Switch. If you want to see Un Je Ne Sais Quoi and UNANMIATION's twitter feeds, be sure to click here and here.

Interestingly, the minimum requirements are already available on Steam, which includes a i5 2300 or AMD FX-6120 along with a GTX 550 Ti and a AMD HD 6770. These are all extremely old parts, so even though the game is gorgeous it seemingly won't take much to run.

What do you think of this announcement? What do you think of the watercolor art style? Does this type of game interest you? Let us know in the comments!

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A very unflattering picture of my tired face.
| Staff Writer

Patrick is a former Staff Writer for TechRaptor and has been gaming on every console he could get since he could hold a controller. He’s been writing for… More about Patrick