DOOM Console Ports Bethesda.net Login Now Optional

Published: Friday, August 16, 2019 - 16:12 | By: Richard Costa

In case you missed it, Bethesda Softworks had included a mandatory login to Bethesda.net in the recently released DOOM console ports, as we reported. Understandably, there was quite the backlash from players and fans, which prompted Bethesda to finally release a patch yesterday that adds an option to skip the Bethesda.net login requirement. It also removes the disconnect notification during gameplay. The login should have been optional from the very start, but better late than never. At least now you'll be able to play these DOOM console ports offline.

https://twitter.com/bethesda/status/1162049359120392192

 
 

While this looked like the worst idea from every possible angle, Bethesda's intention was to offer rewards to players through the Slayers Club that launched earlier this year as part of the Year of DOOM. The Slayers Club does offer quite a bit of cool rewards, and not just online cosmetics. If you check out Bethesda's guide for it, you will see there is even a chance to win prizes and merch. You might even get a custom DOOM console, whether PlayStation 4, Xbox One, or Nintendo Switch. So maybe it wouldn't be so bad if you logged into Bethesda.net while revisiting the eternal classics.

On the other hand, according to some reports, the DOOM 3 port is excellent, and never had any of these issues regarding the login. Speaking of DOOM 3, you might want to check out our comprehensive breakdown of its design. And if you can't get enough of DOOM, you might be interested in our hands-on impressions of the upcoming DOOM Eternal at E3 2019. If you'd prefer some proper old school DOOM rather than its modern interpretation, you will definitely enjoy John Romero's Sigil, an expansion for the original DOOM that adds some great new levels.

Are you satisfied with Bethesda's patch to the console ports? Are you staying logged in for the Slayers Club rewards? Leave your comments below and tell us what you think of the whole thing!


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Richard Costa
Staff Writer

Hack for hire, indentured egghead, maverick thoughtcriminal. Mainly interested in Western RPGs, first-person immersion, turn-based tactics, point-and-clickers, and card jousting.