The Nintendo Switch is less than a month away from being home to a grand demon-slaying adventure. During a mid-September Nintendo Direct, Doom (2016) was confirmed for the hybrid console by the end of the year, and in a developer interview released today, we learned that November 10 was the day the Switch would go to Hell and back.
The developers at id Software worked with Panic Button to make the port to the Switch happen. In the video mentioned previously, Creative Director Hugo Martin and Executive Producer Marty Stratton discussed how scalable their engine is. This allowed Panic Button to easily tweak the necessary settings to get Doom to run well. Stratton said they aimed for 30 frames per second because they wanted a goal they “could confidently hit.”
On the Switch, players will get nearly full Doom experience that exists on PC, PlayStation 4, and Xbox One, including the updates that came out since launch. Aside from the classic single-player campaign, the game will come with an arcade mode, which originally was a free update in October 2016. In the arcade mode, the Doom Marine gets access to all his upgrades as you guide him through levels to score as many points as possible (by, of course, tearing demons apart). Multiplayer also makes a return in the Switch version, which includes all the DLC. However, the Snap Map feature will not be making a showing and the multiplayer will be a separate download from the cartridge.
The upcoming release will mark the end of a two-decade hiatus of Doom games on Nintendo consoles. Doom 64 for the Nintendo 64 in 1997 was the last time the Doom Marine graced the family of consoles. Unless you count handhelds, in which case the 2002 port of Doom II: Hell on Earth to the Game Boy Advance holds that title.
In our review of Doom, we gave the ultra-violent first-person shooter a 9.0, praising its single-player campaign as the best part of the game. It comes out on the Nintendo Switch on November 10 and will cost $60.