Divinity: Original Sin Enhanced Edition Announced

Published: May 15, 2015 4:50 PM /

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Divinity Original Sin

Divinity: Original Sin should need little introduction for those who are even remotely aware of the RPG genre. Funded on Kickstarter to the tune of just under $1 million, it went on to garner many awards and universal praise, with the added bonus being that the title was profitable for Larian Studios within a few months of its release.

With Divinity: Original Sin being that massive success that it was, what else could be added to the game to make it better? Quite a lot, as it turns out:

  • New intuitive user-interface tailored for controllers
  • Dynamic split-screen for co-op
  • Fully voiced and remastered dialogs with AAA-actors
  • Hours of new content; quests, combat-styles, location and changes to the crafting system.
  • Entirely new gameplay modes and character builds
  • A heavily rewritten story with a brand new ending
  • Massively reworked visuals and sound effects
Best of all, for all of those that already have Divinity: Original Sin, the Enhanced Edition will be a free upgrade for all of those that already have the title.

Perhaps the most interesting thing of Divinity: Original Sin Enhanced Edition is that it will be released on the Playstation 4 and Xbox One, and Larian Studios is careful to ensure that there will be no compromises involved or 'dumbing down' so that it runs on consoles.

Instead, Swen Vicke, the CEO of Larian Studios, states that the Enhanced Edition "... means that if we decide to go multi-platform in the future, we’ll be able to... [do so] without–dumbing down- or –simplifying- things because a lot of the hard work will already have been done. It makes us a lot stronger as a company and will allow us to do much bigger things in the future."

The Enhanced Edition will be released "when it is ready," with more news expected next month at E3.

For more information, stay tuned to TechRaptor.

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| Staff Writer

Patrick is a former Staff Writer for TechRaptor and has been gaming on every console he could get since he could hold a controller. He’s been writing for… More about Patrick