CS: GO Danger Zone Steals Ideas From Apex Legends And Adds New Sirocco Map

Published: May 1, 2019 11:00 AM /


CS GO Danger Zone Sirocco Map New Respawn Mechanics

Counter Strike: Global Offensive's Danger Zone is a fast-paced battle royale mode that builds on CS:GO's tactical gameplay to deliver a more contemporary shooter experience where primal survival is everything. Since CS: GO Danger Zone players can have up to 120HP, it's possible that they may survive encounters that might have been deadly in another mode. You can also earn XP in Danger Zone by looting your environment, killing enemies, and coming out unscathed as the last team standing.

Yesterday, the development team of CS: GO Danger Zone added a new map called "Sirocco," which aims to bring a whole new experience to Danger Zone. In the Sirocco map, you will brave wide open desert spaces, using stealth to navigate desert fortifications, called kasbahs. You will also explore towns and intricate underground passages. It's an evolution of the Danger Zone experiment, where to be the last man standing, you will have to put your skill to a new test, with new respawn and deploy mechanics and new items to master. Now, as long as your squad is fighting on, you'll get a chance to respawn anywhere in the map. You can either pick up where you left off or try a new angle for another result. And before you deploy, you can pick a starting item to match your playstyle, either old favorites like the taser, or Sirocco's new toys, like the exojump boots.

The update also includes some quality of life upgrades, like an all-new player-pinging system. So it's a good time to get together with your squad mates and brave the brand new CS: GO Danger Zone map, Sirocco.

What do you think of this new Danger Zone map? Is it up to speed with the other battle royale experiences out there, or do you need some extra oomph? Let us know in the comments below!

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Richard Costa
| Staff Writer

Hack for hire, indentured egghead, maverick thoughtcriminal. Mainly interested in Western RPGs, first-person immersion, turn-based tactics, point-and-… More about Richard