Crysis Remastered has received a pretty big patch today that adds in next-generation support for consoles. It also adds Ascension, a new level added to consoles for the first time, the Classic Nanosuit menu, and other bug fixes plus some performance enhancements. Let's take a look at them all, shall we?
What's in the Crysis Remastered Update?
- Ascension has finally been added to a Crysis game on consoles for the first time.
- The Classic Nanosuit menu is now in the game.
- Xbox Series X now has these modes:
- Performance mode - 1080p - 60 fps
- Quality mode - 2160p - 60 fps
- RayTracing - 1440p - 60 fps
- Xbox Series S now has these modes:
- Performance mode - 1080p - 60 fps
- Quality mode - 2160p - 60 fps
- RayTracing - 1440p - 60 fps
- PlayStation 5 now has these modes:
- Performance mode - 1080p - 60 fps
- Quality mode - 1800p - 60 fps
- RayTracing - 1440p - 60 fps
- Bug Fixes:
- A crash that could occur when loading into a mission has been fixed.
- Several green graphical artifacts that appeared throughout Awakening and Reckoning (two campaign missions) have been fixed.
- An issue preventing players from playing after signing out of your Xbox profile has been fixed.
- Version details have been updated in the PS menu.
- VTOL controls have been updated and now match all platforms, which include PC, Xbox, and PS4.
- The graphical thumbnails for Raytracing under the performance settings have been fixed.
If you would like to check out the full patch notes be sure to check out the PlayStation 5 patch notes on Reddit, as well as the Xbox Series S|X patch notes here.
What do you think of this patch? Have you ever played Crysis before? If you haven't are you interested in playing it on next-generation consoles? Let us know in the comments!