No Man's Sky has added yet another feature that should've been included at launch--Crossplay--but at least it's here now after nearly 4 years.
Crossplay will be launched tomorrow on June 11 for No Man's Sky, along with the news that it is arriving tomorrow for Xbox Game Pass, along with a Windows 10 version of the game for the Microsoft Store.
Players will then be able to crossplay between players on the PlayStation 4, Xbox One, and PC. There's a lot that went into making this feat a reality. New "underlying technology and systems" were put into the game, with a new networking architecture altogether.
Essentially, those who play ambient multiplayer on the Space Anomaly will be able to match with players on any platform starting tomorrow. Cross-platform groups can be created and joined in-game, and players on your own platform can be identified by your platform's icon, with other platforms being identified by the controller icon.
Finding player's in-game should be seamless, and when adding them to your friend's list you'll simply need to add them to your in-game No Man's Sky Friends list, which will allow you to find and join their game again at a later date. They can also be added at any time by a unique code and can be managed from the Network Options page in-game.
No Man's Sky is currently available on GOG for -50% off if finally want to see what the fuss is all about. It definitely wasn't it worth it when it launched, but now it appears to be enough of a deal that even I--someone who was never really interested in No Man's Sky at the peak of its pre-launch hype--am interested in getting it.
What do you think of No Man's Sky? Did you buy and play it at launch? Were you like me and never really cared about it? Let us know in the comments!