Blade Strangers, a retro-inspired one-on-one crossover fighter, is on its way to PC, PS4 and Nintendo Switch this summer.
Developers Studio Saizensen and publishers Nicalis Inc confirmed the game's release window yesterday via press release, as well as platforms, pricing, and details regarding gameplay. The game was originally announced back at E3 2017, where Saizensen and Nicalis promised fast-paced gameplay with an accessible control scheme. Here's a new trailer showing off some of the gameplay of Blade Strangers, aptly titled "One Minute of Mayhem":
The trailer depicts some of the playable crossover roster Blade Strangers will feature, as well as the fast-paced one-on-one style the game has opted for. The roster of Blade Strangers includes a mixture of characters created specially for the game and existing Studio Saizensen and Nicalis characters. Franchises on display include Cave Story+, Code of Princess EX, Umihara Kawase and more. The devs have promised "four familiar surprise guest stars yet to be announced", so watch this space for more news as it's revealed.
Gameplay-wise, Studio Saizensen promises "intuitive controls, high-quality visuals and stunning character animations" from the game, as well as a wealth of playable modes including "Story, Missions, Arcade and Versus modes in addition to highly competitive online modes". The press release indicates that Studio Saizensen and Nicalis are aiming for something a little more accessible than many one-on-one fighters. Blade Strangers will feature "a traditional and streamlined four-button control scheme that offers accessible controls", something the two studios are hoping will introduce more new players to competitive fighting gaming as well as the genre in general.
Blade Strangers launches in summer 2018 for PC, PS4 and Nintendo Switch. The game will be released physically and digitally for the latter two platforms, and digitally for the PC. It'll cost $39.99 on launch.
Looking forward to watching Nicalis and Saizensen characters duke it out? Like your fighting game control schemes simple or complex? Let us know in the comments below!