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CrossCode Console Versions Delayed Until 2020

Gaming article by Robert N. Adams on Tuesday, December 3, 2019 - 10:00
News

Post-Game DLC Targeting Q2 2020

Retro 2D action RPG CrossCode was supposed to be making its way to consoles before the end of this year. Unfortunately, it seems that the CrossCode console versions have been delayed until 2020 — but it's not all bad news!

Let's start with what the devs are working on right now. Post-game DLC is in the works which will include the following items of note:

 
  • Extended Rhombus Square
  • more Quests
  • a "proper" Final Dungeon

The post-game DLC will also some of the questions you may have been wondering about if you've finished the story. The developers also took the time to share a single screenshot without any context whatsoever, so make of it what you will:

CrossCode no context screenshot

 

As the developers are focusing on the post-launch DLC, they're also somewhat lacking in content for a regular update for the game. However, players can expect a technical update for the game before the ned of the year which should improve the software and engine used to run the game. Hopefully, this will fix some of the crash issues on Linux and memory leaks on Windows.

The developers also shared a trailer, so go ahead and check it out if you've been wondering what the game is all about.

 

CrossCode Console Versions Coming Next Year

The same news post which details the post-game DLC also has some information about the CrossCode console delay. In short, it's got a lot to do with the fact that the game was largely put together with HTML 5 and Java Script.

CrossCode is written in HTML5. And that means that there is tons of JavaScript. And live compiling it in a Chromium Browser is causing security issues on consoles and is forbidden on most platforms as hackers could attack the hardware through that. So we had to find a solution. Which is basically an interpreter which translates the code but locks it up in a cage. That also means: We had a performance bottleneck. As the code was read by the interpreter and then translated into something the console would understand and then read by the console. It is like watching a movie in a movie in a livestream. Yet: We have it under control now. We’re still ironing out the last issues, fixing some broken bosses and quests (which also have to be interpreted which means the interpreter must be able to read them etc.). But we’re getting there.

At the moment, an Xbox One version of the game being tested. Once that's done, we should see the game making its way to the Nintendo Switch after that.

You'll be able to enjoy the CrossCode console version sometime in 2020. In the meantime, you can pick it up for PC on Steam.

What do you think of the CrossCode console delay? Is this the sort of game you prefer to play with a controller or a mouse and keyboard? Let us know in the comments below!

About the Author

A photograph of Robert N Adams

Robert N. Adams

Senior Writer

I've had a controller in my hand since I was 4 and I haven't stopped gaming since. CCGs, Tabletop Games, Pen & Paper RPGs - I've tried a whole bunch of stuff over the years and I'm always looking to try more!