CreativeForge Announces Phantom Doctrine 2: The Cabal

Published: July 23, 2020 9:28 AM /


An in-game shot of Phantom Doctrine 2: The Cabal

Developer CreativeForge Games has announced a followup to its turn-based espionage thriller Phantom Doctrine. The new game is Phantom Doctrine 2: The Cabal, and it's coming to Steam at some point in the future (the release date is rather cutely marked "Top Secret" on Steam).

What's new in Phantom Doctrine 2: The Cabal?

This time around, instead of the XCOM-style turn-based strategy of the first game, you're getting a third-person real-time action title. CreativeForge says the gameplay will largely involve "stealth, silent killings, impersonating enemies", and a bunch more exciting spy stuff. It's your responsibility to infiltrate and sabotage notorious criminal intelligence agency The Cabal, a mission which will take you to exotic locales and urban metropolises as you hunt for allies and enemies alike. You can check out the trailer for Phantom Doctrine 2: The Cabal below:

According to Phantom Doctrine 2's Steam page, gameplay this time will consist of third-person real-time stealth missions with a tactical pause system to help you approach the action optimally. CreativeForge is promising over 15 hours of single-player gameplay, as well as the ability to choose agents individually for each mission and control them as gameplay progresses.

You'll be able to recruit spies from international espionage networks like the KGB and the CIA, as well as acquiring weapons, resources, and contacts from around the world. Maps will be hand-crafted, so you'll be able to learn layouts and plan ahead. It's looking like CreativeForge wants to approach Phantom Doctrine 2: The Cabal like 2K approached The Bureau: XCOM Declassified. We'll have to wait and see how that pans out. No word yet on a release date for this one, so we'll let you know as soon as we get more news.

Did you love Phantom Doctrine? How do you feel about this gameplay shift? Let us know in the comments below!

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Joe has been writing for TechRaptor for five years, and in those five years has learned a lot about the gaming industry and its foibles. He’s originally an… More about Joseph