During Gamescom Opening Night Live, Geoff Keighley introduced Crash Bandicoot...who unfortunately was not present but was wandering around Cologne, Germany, masked, and apparently unaware of the virtual setup to the event.
Anyway, with Crash confused, Geoff next handed it off to Lou Studdert, Producer at Toys for Bob, developers of Crash Bandicoot 4: It's About Time. He revealed the Flashback levels, a new kind of challenge for Crash Bandicoot 4.
These levels take players back to the 90s when Neo Cortex was experimenting on Crash and Coco. Lou expressed his excitement at exploring this new territory in the series' story: Crash and Coco's origins, back when they were in Cortex's Test Chambers.
Gameplay-wise, Flashback levels are puzzle-focused levels and are meant to be more challenging than the standard levels. I would expect plenty of explosive crate puzzles and precise platforming movement.
Lou revealed that players can enter these levels via Flashback tapes. You can collect these in the normal levels, and you have to obtain them without dying beforehand.
Expect to find out more details about Crash Bandicoot 4 as its October 2 release date nears.
Crash Bandicoot 4: It's About Time will be launching on PlayStation 4 and Xbox One.
Toys for Bob are going to be toying with our nostalgia in all kinds of ways. I mean, we're collecting tapes to access old-school platforming levels and can see how Crash and Coco were before the original game! I love it when game studios add extras like this. They're going all in on this being the first truly direct sequel since the original trilogy.
Excited to see Crash and Coco's origin story? Looking forward to playing a new Crash Bandicoot game this October? Let us know in the comments below!